Oxeye Game Studio » Mojang http://www.oxeyegames.com Creative Games Wed, 29 Nov 2017 08:29:26 +0000 http://wordpress.org/?v=2.8.4 en hourly 1 Cobalt @ Minecon 2015 in London http://www.oxeyegames.com/cobalt-minecon-2015-in-london/ http://www.oxeyegames.com/cobalt-minecon-2015-in-london/#comments Tue, 14 Jul 2015 10:40:06 +0000 thewreck http://www.oxeyegames.com/?p=1982 Hello Minecon 2015!
Here we are!

Vu and Lydia taking it away!

Last weekend (4-5 july) we attended Minecon in London with a 10 computer booth running Cobalt. It was an amazing weekend which superseded our expectations in all ways imaginable. Here is just a small sample of what was going on:

Arrived at Minecon

Being handed your Mojang badge is like being handed the holy grail. With great power....

Booth looks bloody stellar.

Booth looks bloody stellar. Jeb approves I think...

How do you install a 5gb game on a hard drive with 1 gb free space on it...

How do you install a game on a hard drive with 1 gb free space on it...

No worries. Multiplay changed out the computers and now we are rolling!

No worries. Multiplay changed out the computers and now we are rolling!

Opening Ceremony

Crowd did all count down from 10 in unison.

Booth filled up quickly and now the focus was on making sure everybody had the best time that we could give them.

Booth filled up quickly and now the focus was on making sure everybody had the best time that we could give them.

No crashes so far!

No crashes so far!

I present to you: Aconitin! One of our amazing volunteer agents and a regular within the Cobalt community.

I present to you: Aconitin! One of our amazing volunteer agents and a force of nature within the Cobalt community.

People of all ages were playing. The most fun was to walk up to a parent who wasn't playing and just hand them a controller. No excuses! Everyone plays!

People of all ages were playing. The most fun was to walk up to a parent who wasn't playing and just hand them a controller. No excuses! Everyone plays!

I present to you: Isogash! Another of our amazing volunteer agents. A pillar of our Cobalt community

I present to you: Isogash! Another of our amazing volunteer agents. A pillar of our Cobalt community

I present to you: Janeator! The last of our amazing volunteer agents, without which Cobalt would have about 99% less maps!

I present to you: Janeator! The last of our amazing volunteer agents, without which Cobalt would have about 99% less maps!

The duel between jeb and tommo draw a crowd. Jeb won this one.

The duel between jeb and tommo drew a crowd. Jeb won this one.

It was very interesting! I mean, we went from facts about development, to smashing people on stage to finally thewreck getting owned by burntcustad!

Panel was very interesting! I mean, we went from facts about development, to smashing people on stage to finally thewreck getting owned by burntcustard!

We had a special tournament where you could challenge one of the agents, AKA "the pros", no mercy. If you won you got the game for free!

We had a special tournament where you could challenge one of the agents, AKA "the pros", no mercy. If you won you got the game for free!

Here one of our pro players is setting up for a challenge. He was throughout minecon, undefeated.

Aconitin, one of our pro players, is setting up for a challenge. He was throughout minecon, undefeated.

Parents were not left out of the fun.

Parents were not left out of the fun.

Discussing those pro-tactics™

Discussing those pro-tactics™

We did not have to tell people to check out the tutorial. The booth pretty much ran itself for most of the time!

We did not have to tell people to check out the tutorial. The booth pretty much ran itself for most of the time!

Smiles were seen all around!

Smiles were seen all around!

Only two would beat the pros during the two days!

Only two would beat the pros during the two days!

Thank you for an amazing Minecon!

Thank you for an amazing Minecon!

Photographers: Ebba Kierkegaard, Daniel Brynolf

Also! Some videos…

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Mojang under new ownership – where does that leave Cobalt? http://www.oxeyegames.com/mojang-under-new-ownership-where-does-that-leave-cobalt/ http://www.oxeyegames.com/mojang-under-new-ownership-where-does-that-leave-cobalt/#comments Mon, 15 Sep 2014 13:56:26 +0000 admin http://www.oxeyegames.com/?p=1701 As all of you know we’re developing Cobalt in partnership with Mojang and throughout the process they’ve provided us with much needed support – they’ve provided us with a place to work, they helped us find and form our partnership with Fatshark AB to port the game to console, they helped us in our talks with the owners of the major game consoles currently on the market, they helped us show the game at Pax and at all three Minecons just to name a few business-y things. But first and foremost they’ve made us feel at home in the Mojang family and we’ve made friends for life working with them.

The change in ownership of Mojang does not affect this partnership. Our deal still stands.
At Oxeye we’re always optimists. We hope and believe that Microsoft sees and understands all the good things that Mojang and Minecraft stands for, that they understand the importance of the awesome community that has gathered around Minecraft and Mojang and sees what aspects of the brand and the company that are essential for it to continue to thrive: Open, honest communication and free reigns for the developers.

To Notch: We hope that this deal will help you get some peace of mind and that it will help you find your creative spark again. It’s probably always been there but we understand that the amount of attention you’ve gained since the start of Minecraft can act as a major mind-blocker!
Everything we do in life affect our surroundings and our fellow human beings. With your creation you’ve helped MILLIONS of kids and adults choose creativity and innovation over sometimes mindless entertainment. That is going to have an impact on our society for a long time to come.
Be proud of that! Go forth and prosper!

Peace!

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Thanks everyone for a great Minecon 2012! http://www.oxeyegames.com/thanks-everyone-for-a-great-minecon-2012/ http://www.oxeyegames.com/thanks-everyone-for-a-great-minecon-2012/#comments Thu, 29 Nov 2012 03:34:39 +0000 thewreck http://www.oxeyegames.com/?p=1102 I want to thank everyone who showed interest in Cobalt during Minecon 2012! It was a fantastic weekend for us and I really enjoyed helping people around the Cobalt areas. We held our first official 1v1 DM tournament, in which community member Acontin won first place followed by Ivar from Sweden.

The version used at Minecon was v116 ALPHA, and is not yet available for download. Among other things, it featured a new game mode called Challenge. In Challenge, you focus on doing things as fast as possible, like getting from point A to B. Today we created more maps for the mode. Here is a sneak preview:

chillThrill

We have also added local high score lists with epic voice acting feedback by Kinten to all relevant game modes:

highscore

Huge thanks to all the volunteers during Minecon that made it all possible!

Thats it for today!

Good night!

/thewreck

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No More Sweden 2012 and a Yellow House http://www.oxeyegames.com/no-more-sweden-2012-and-a-yellow-house/ http://www.oxeyegames.com/no-more-sweden-2012-and-a-yellow-house/#comments Mon, 23 Jul 2012 16:35:46 +0000 thewreck http://www.oxeyegames.com/?p=985 Hi everyone!

Oxeye just attended No More Sweden and made two small games! No more sweden usually offers words to base your game around and we got Evolution, Simulation and One Button Game. You can see screenshots of Cells and EvoBeats and what we are up to now in the gallery down below!

Hanging out with fellow game developers is usually a fantastic experience and this was no exception! To everyone that attended that we did not get a chance to talk to but that still want to discuss something, just send us an email at info@oxeyegames.com

This week me (thewreck), Kinten, Tommo visiting from Italy, and Frall will be working on Cobalt out of a yellow house in the south of Sweden. Kinten found an old AM radio and is now in the process of making a long range antenna so that we can listen to some Italian radio. Mollstam from Mojang has joined us as well and has taken it upon himself to head the cinnamon bun department to the pleasure of us all. I am investigating camera placement for the outdoor map theme in the Cobalt map editor since that needs to be addressed before an update can be released. Frall is working on maps and experimenting with the new tiles that have been implemented over the past week. Tommo is working on the OSX and Linux port of the engine. Check out the gallery below for some on location photos!

Beat_1_beginning
Beat_2_divides
Beat_3_chaos
Cells_1-titleScreen
Cells_aggressiveStart
Cells_earlySpread
Cells_purpleColonyDomination
Cells_purpleMassivePulse
Cells_purpleSpikedCharge
Cells_spikedHunter
House_bunny
House_buns
House_frallTestingCobaltMaps
House_kintenHaxxoring
House_kintenLookingForWire
House_kintenMakingAnAntenna
House_mollstam_kinten
House_thewreck_frall_tommo
House_thewreck_frall_tommo_2
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Back from USA! http://www.oxeyegames.com/back-from-usa/ http://www.oxeyegames.com/back-from-usa/#comments Tue, 03 Apr 2012 18:52:19 +0000 thewreck http://www.oxeyegames.com/?p=760 Hi everyone!

As some of you may know, many in Mojang and the whole lot of them Oxeye went to GDC/IGF this year. For me (thewreck) it was mostly to visit enchanting San Francisco and meet (hug) other developers, while for others – like notch who had speaking obligations – things were a bit less casual. Even while engorging myself in all the casual fun I managed to fit a bunch of work on Cobalt, alas I managed to catch the flu and was knocked out for the better part of the weekend following gdc.

After the gdc, me, kinten and another friend moved our cobalt development operations to an apartment in San Francisco for two weeks. Armed with our laptops we went exploring the breakfast offerings during the morning
breakfast

the office cafés during the day
worktime

the night life during the night
nightlife

and the sights during the weekends.
sight

We managed to snap a lot of reference photos and recorded a bunch of sounds for the future. In regards to direct Cobalt development, I worked mostly on improvements to the editor, which is why many of the changes we have made will not be appearing in the v103 change-log. For example, the tiles browser has been remade, now supporting selecting multiple tiles (randomly picking between them after each placement) as well as rather advanced free text filtering.
tilesBrowser

The last week in USA, we went on a road trip along highway 1, through Santa Cruz, San Diego, through the Mojave desert to Los Angeles and finally flew home from Las Vegas proudly sporting my minecraft t-shirt. Now, it is time to get v103 ready for upload. We have no current estimate, but our current goal is to simply wrap it up, test it, and upload it.

Highway1_01
Highway1_02
Highway1_03
Highway1_04
Highway1_05
Highway1_06
Highway1_07
Highway1_08
Highway1_09
Highway1_10
Highway1_11
Highway1_12
Highway1_13
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Highway1_17
Highway1_18
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Highway1_21
Highway1_22
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Looking for Help? http://www.oxeyegames.com/looking-for-help/ http://www.oxeyegames.com/looking-for-help/#comments Tue, 27 Dec 2011 19:07:18 +0000 jeb http://www.oxeyegames.com/?p=720 Hey hey!

Some of you have had problems with your Mojang accounts, but we don’t have access to the account or billing systems so we are unfortunately not able to help you. If you have a problem with your Mojang account, gift codes or billing, please use Mojang’s support system here: http://help.mojang.com, or send them an email here: http://help.mojang.com/customer/portal/emails/new

However, if you have a problem with Cobalt itself, such as installing, starting the game or have another game-related question, feel free to contact us on the Cobalt GetSatisfaction page, or get help from the community at the Cobalt forums!

Cheers!

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