Announcing Cobalt!
Our Project B has finally transformed into something bigger and more beautiful: Cobalt!
To celebrate this we’ve created a game page with a teaser and some screenshots. To save you some effort… here’s the juicy stuff:
Our Project B has finally transformed into something bigger and more beautiful: Cobalt!
To celebrate this we’ve created a game page with a teaser and some screenshots. To save you some effort… here’s the juicy stuff:
Our little fellow Blueface has been a little low lately. All alone and working every day… Summer has been cold too, and all we’ve got is the grim darkness of the Swedish winter to look forward to.
But then, from beautiful California, there shines a light at the end of the tunnel! Spelunky and Meat Boy are hanging out and seem to have a great time. Blueface just had to send a big…
We should’ve posted about this earlier, but for the last few weeks Mattias Häggström Gerdt (anosou) has been working on the music for Project B. Mattias has made the soundtracks for games in the past, such as Kaleidoscope, and is an active contributor to OverClocked ReMix.
Here’s a picture of him from his interview at Indiegames.com:
We’ll post a music preview for Project B “soon” In the meantime, please say hi to Mattias in the comments!
/jeb
We held two presentations during No More Sweden last week, one about our current game engine DaisyMoon, and one about Project B. So here you have a 30 minute long video clip to ease your curiosity with! The guy in white shirt is Kinten, the one in brown shirt is thewreck and the one lurking the backgrund is me (jeb).
Part 1:
Part 2:
Part 3:
I will post the DaisyMoon presentation as soon as I’ve had time to edit it.
Also check out our new widgets at the bottom of our blog! Thewreck spent an afternoon installing all of those, and hopefully it will make it easier to find old Oxeye articles
/jeb
Update: Re-uploaded the video clips with correct aspect ratio!
I usually try to avoid posting more than once per day, but I nearly forgot which date it was today… it’s the 5h of March! That means we have two birthdays to celebrate!
First up is Pontus Hammarberg, our own very cuddlesome artist who is trying to save mankind, one life at a time He has turned 26 today. Give him a cheer! (And in case you were wondering, Pontus goes by the internet alias “Kinten”, you may have seen him around.)
Second up is Harvest: Massive Encounter that is 2 years old today! It’s crazy how long time that has passed since its release, and how different things are now compared to back then.
To celebrate this we are going to give you a present! We are going to send out postcards (real, physical postcards) to anybody who wants one. All you need to do is to give us your home address (we’ll not use it for anything else, don’t worry), and maybe suggest a name for Project B! Anything goes, but obviously we prefer actual usable game names over “Cheesemaster of Death 2000″ The best name will receive an extra present… I think.
In any case, suggesting a name is optional, so to receive a postcard all you have to do is to go here:
–> http://www.oxeyegames.com/addresses/ <–
We’ll gather addresses for about 2 weeks. I’ll post again later. (We may not send a postcard to everybody in case this becomes unexpectedly popular, since I have to write all of these by hand… so if that happens it will be first come first served.)
/jeb
UPDATE: Remember to write your NAME with the address! Our divine senses can only stretch so far…
Hey! We’ve made a fun little tool that tweets our subversion commit comments on Twitter. You can see the comments by checking http://twitter.com/oxbot
What…?
Subversion, or SVN for short, is a version-control system that keeps track of our project files when we work on Project B and other games. Think of it as a wiki for files that we add and update files on. Each time a file is modified, SVN keeps track of who made the changes, and makes backups so that changes can be reverted if necessary.
Each commit is also tagged with a small comment describing why the commit was made. It’s this comment that our bot picks up and puts on twitter.
Why…?
Because we can! Also, because this will let you keep track of Project B. We want to be more open about the project, and this is a step in that direction. Actual game information, such as screenshots and a game name, will come later.
/ jeb
When we had our Harvest holiday sales on Steam we were contacted by the nice guys over at Immortal Machines (a part of the Colony of Gamers network). They wanted to know if we would be interested in participating in one of their nice podcasts, but because of time zones (and lack of confidence in speaking English live) we settled for a text-based interview instead.
The interview is mainly about Harvest, but we also talk a little about games that we like, and the future. You find the interview here:
http://www.colonyofgamers.com/cogforums/showthread.php?s=dc6fdb0bab7d47261bcec7f1270ad96c&t=15834
/jeb
I just wanted to give you a small heads-up on the next Project B secret gift!
The next gift will be sent to somebody who creates something interesting in our Lua prototyping engine, DaisyMoon. We haven’t decided on the hows, whens and whys yet, so the challenge hasn’t officially started yet. We’re waiting until the documentation is more complete and we have a Mac build working again (progress has been made).
Anthony Salter of Viridian Games has planned to do a small video blog series about DaisyMoon. Something to keep an eye on!
/jeb
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