Archive for the ‘Cobalt’ Category

January 31st, 2014

Intel Report: Shootin’ n Lootin’

Changes are happening, fast. What’s up with the changes to the Arcade? What is the Arcade? Why am I wearing socks?

After a few good days of digging, it’s time to bring the first payload of gold to the surface. The next iteration of project Cobalt is going through the final phase of development, and I’ve found a few changes I want to share before the Kraken is released.

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January 27th, 2014

A Rat in the Tunnels

Sometimes, a man inside is all you need to turn a war.

I’m Trif, and I’ve decided to go in.

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November 11th, 2013

We’re alive!

In fact, we’ve never been dead.


Since the last post we’ve been busy with distilling the game, starting our collaboration with Fatshark to bring Cobalt to Xbox and we’ve been to Minecon.

Being a small team with the main focus to have fun, the development of Cobalt has always been a bit haphazard where we’ve added stuff as we go with less focus on the bigger picture and more attention spent on what felt right at the moment. This has led to, in our opinion, a great platformer but it has also resulted in a lot of features that remain hidden to the average player. When a new player starts up Cobalt, he or she isn’t really introduced to what the game is about. There’s nothing to hold their hand and present them with the experience that is Cobalt, especially not as a single player. I’m not talking about a next-gen like dumbing down of game play, but a coherent presentation of the actual game.


What we have now is a whole bunch of puzzle pieces hovering in the air waiting to be placed in the correct spot. Since starting our collaboration with Fatshark we’ve been busy trimming and arranging all pieces in order to put them down in a presentable larger picture and an enjoyable gaming experience from start to finish.


Hit the jump to read more!


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July 3rd, 2013

Cobalt v122abc Alpha Change Log

Unfortunately v121 had a serious bug in it which causes all downloaded files to be corrupted. This means:

V122 cannot be auto-updated to! You need to download installer (windows mac) ! If you try to update, your cobalt install will be corrupted. Just reinstall! =D

Hello again! This time we have focused mainly on fixing bugs in v121. When taking this long between updates many things get changed and unfortunately some rather bad ones slipped by, the most annoying one being the broken autoupdater in v121. This should now be fixed, along with a bunch of other things!

Hit the jump for the full change-log

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June 27th, 2013

Cobalt v121 Alpha Change Log

For windows users wanting to update from v120 to v121, you will need to download a new switcheroo.exe and place it in your Cobalt folder, or reinstall directly using the installer. Download the Mac installer here.


To everyone with opengl32.dll problems: Download and install: Openal

To everyone with random engine crashes, make sure you have removed any old openal32.dll in your cobalt folder, and reinstall: Openal

Long time, no see! We have mentioned over the last couple of posts that we are working on the Adventure component of the game. This update will not contain the adventure we built so far since we want to make a good first impression, but it will contain all the improvements, features, tiles, actors and what have you that we have been adding and tweaking for it. So while we have put several months of development into this update, this update does not yet contain the main part of those efforts. The main purpose of this update is:

  • Stability and fixing crashes and optimizations.
  • First real test of mac support!
  • Improvements to editors and lots of new content for mappers including the tile lighting systems!
  • Marking the return of more regular updates.

Since this alpha will be the first with Mac / OS X support, please report any problems you encounter specifically on that platform to us!

featu

Hit the jump for the full change log!

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June 5th, 2013

Cobalt Video dump 1

Here follows a couple of videos I posted on my youtube channel from the development of Cobalt v121 Alpha. Some of them showcase interesting bugs, other show off new features! Read the descriptions to find out more!

Hit the jump to watch them!

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March 22nd, 2013

thewreck’s developer musings 3

In this post I will talk about:

  • Adventure mode!
  • Item Comparison

Hit the jump for the full read!

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February 8th, 2013

Cobalt v120 Alpha change-log

Hello again! Today we uploaded v120! Some bug fixes, minable rocks, and some design adjustments! Hit the jump for the full change log!

minable

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February 7th, 2013

Cobalt v119 Alpha change-log

It seems that some of the files uploaded were corrupted on upload and will result a whole string of strange bugs! v120 tomorrow!

We updated Cobalt to v119 today with some new stuff and some bug fixes! We added a new actor and lots of new locks! Hit the jump for the full change log!

amanita

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January 25th, 2013

Cobalt v118 Alpha change-log

Hi again!

In this version we have set Direct X as the default renderer again, fixed a bunch of bugs as well as included new tools for finding out why crashes occur. If your game still crashes in this version, we will have a much better ability to locate your specific problem if you locate in your My Documents/Cobalt folder the two files called “log.txt” and “send-me-to-oxeye.dmp”, and send them to errors@oxeyegames.com

Other than that, we have made general bug fixes and improvements, among them hud and sounds for splitscreen. Hit the jump for the full change-log!

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