Oxeye Game Studio » This Week http://www.oxeyegames.com Creative Games Wed, 29 Nov 2017 08:29:26 +0000 http://wordpress.org/?v=2.8.4 en hourly 1 This week in Cobalt #7 http://www.oxeyegames.com/this-week-in-cobalt-7/ http://www.oxeyegames.com/this-week-in-cobalt-7/#comments Sun, 22 Feb 2015 22:12:14 +0000 janeator http://www.oxeyegames.com/?p=1947 More big changes!

Welcome back!

Did you enjoy last weekend’s post? Well if you did, more awesomeness is awaiting you… so click that read more button now!

Reworked maps

That’s right! A lot of your favourite maps are getting a new look to raise their awesomeness level for this next release. Also, some maps have been improved in terms of design, as well. Take a look:

1

2

Hey! Isn’t that Frozen? Well, it doesn’t look frozen anymore, but it looks like there’s been some more changes aside from that, doesn’t it?

Capture the Plug: reworked

Capture the Plug has always been a gamemode that I’ve loved. However, the AI for it was never too good, and maybe you think that “something” was missing as well…

That is no more! The AI has been improved quite a lot, as I’m sure you’ll be able to tell. New Ai is capable of defending or attacking more properly.

Also… there’s even more changes to CTP! Big changes indeed!

As you can see in that picture, players now drop random upgrades on death, like in dynamic deathmatch.

All of this results in an awesome new way to play CTP maps! I’m sure you will all love it.

Characters!

What are characters? Well, these are what you pick on Team Strike, Challenge and (dynamic) Deathmatch maps.

Actually, that definition is a bit outdated now. Characters have also been added to the reworked Capture the plug mode!

And not just that, but there’s also a TON of new characters. And a lot of customization!

3

4

5

6I wonder what each one does, exactly…

Aren’t those community maps?

Did you ever think there weren’t enough maps in the game’s Arcade? Then get ready for this… in this next update a number of dev-picked community maps are joining the game’s Arcade section! They will be ready for you to play right away just by updating/installing the game.

Also… if you haven’t yet, you should definitely try out Cobalt’s map editor! It allows you to create that epic map you always wanted to. if you need help or info, drop by the mapmaking section of the forum!

If you want to try out the great stuff that some people in the community have already made, check out Cobalt Vault here.

A last big change

…or at least for now! But hey, this one is a really important one. No, I’m serious. Get ready to throw away your old skills (or part of them!) and learn how to play Cobalt again!

Well, maybe that was a bit too much, but honestly, this is indeed a big change:

Rolling has been reworked.

Yes, you heard that right! Maybe you already saw Bopo’s tweet and have been trying to decipher its meaning? Wonder no more!

Before, when you pressed Z, you would roll. Instead of hurting you, bullets would be deflected! Time it perfectly, and the bullets would fly straight towards your foes. And sometimes you even recieve bacon.

That changes now. No, not the bacon. The deflecting bullets part. From now on, when you roll your metalface will have “3 parts” in which bullets can hit:

The very top of your head, which will reflect bullets.

The feet, which is now a weak spot! This adds a lot more depth to rolling and timing, instead of just spamming it.

The rest of the body, which will deflect bullets normally.

I have played a few matches using the new rolling system, and I like it a lot. Before, you’d have to keep shooting an enemy hoping that a bullet hit him between rolls, and hope that the reflected bullets would hopefully not kill you before that. Or if you were the one rolling, you just had to time your rolls to not be hit in between them. With the new system, all this rolling-spam action gets an update, but your skills need one as well. You’ll now have to think about rolling to the left or to the right, depending on which direction are you going, how far away the incoming bullets are… a whole new level of awesomeness!

That’s all for this week!

I truly cannot wait for v125 to be released to the public, and I’m sure you people can’t wait either.

However, I believe it shouldn’t take too long now. There’s still a lot of bug fixing to do, but remember that if the update is taking long, it’s because it’s going to be awesome, and probably almost-bug-free.

With all this said, let me know in the comments what you’d like to know next! At the moment there’s no more content for me to deliver in the form of a blogpost, but I’ll answer most questions that you guys write down there!

Hope you liked the post!

/janeator

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This week in Cobalt #6 http://www.oxeyegames.com/this-week-in-cobalt-6/ http://www.oxeyegames.com/this-week-in-cobalt-6/#comments Sun, 15 Feb 2015 19:19:44 +0000 janeator http://www.oxeyegames.com/?p=1929 Big changes incoming!

Hello everyone! It’s time for a blogpost again! And this time, I bring you news about some big changes that some of us will get to test in the next prerelease so you can have an awesome experience once v125 is out!

Hit “read more” to learn more about these big changes!

Menu changes

“Booo, what is this! You said big changes”

Well, give me a minute here; I’m telling you, there’s big changes! This one might be a small one but it’s pretty awesome. See it yourself:

wxfmCQUNow, pretty awesome, isn’t it?

Waves Survival changes

So, apparently some people weren’t too happy with the new Survival gamemode introduced in v123 and how it changed a lot of stuff, and well, how it added “gambling”.

Well, good news for you! And I guess it still is cool news for everyone who was happy with the new Survival anyway. See this!

wkfOZvYIs that… new shops? And more maps?

Wow! Feels like Survival has been fully reworked again. Well it has… almost!

You will still fight waves of enemies and buy stuff constantly if you want to survive, just like in v124 Waves Survival… except this time, you won’t despawn. And that means buying stuff will be done in a different way: You’ll have to scout the map to find and unlock different shops where you can purchase different kinds of stuff.

Up to 6 new shops have been created, and they work in a different way than the old Waves Survival shop did:

  • Each shop will have one kind of items, with better and somewhat more expensive items on the rightmost columns of the shop.
  • Every round all columns will be refilled: If you didn’t buy anything from a shop’s column, the item on the top row will dissapear. So if you want to save a top row item you can’t buy for the next round, consider buying a cheaper item below the one you want!
  • No gambling!

More news next week!

That’s right; come back next week, I’ll have more fresh news ready! I think today’s news are already pretty awesome.

However, if you’re not satisfied, here’s a gif by community member mkster in which he performs amazing tricks using one of the new melee weapons. Watch it! Rewatch it! Watch it again! Watch it ten more times! Once you’ve watched it that many times, I bet your skills will have improved a bit. Awesome, isn’t it?

So, see you next week!

/janeator

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This week in Cobalt #5 http://www.oxeyegames.com/this-week-in-cobalt-5/ http://www.oxeyegames.com/this-week-in-cobalt-5/#comments Sun, 18 Jan 2015 16:53:21 +0000 janeator http://www.oxeyegames.com/?p=1916 We’re back in action!
Hello everyone! Enjoying the new year?
Hit that read more button to see what I have for you today!
(read more here)
Cobalt visits Trunkopia
After 45 years in space, Cobalt has finally reached its destination… Time to go around visiting places and taking pictures of emblematic alien stuff!
Oh, a mission you say? I guess Cobalt can do all at the same time!
I wonder what those things looked like when they were alive…
Cobalt’s first touristic stop are some caves in one of the coldest areas of Trunkopia, where one can admire vestiges of an ancient age.
Who might he be?
Just arrived and someone’s already talking about the mission!
Cobalt can’t enjoy a bit of touristic sightseeing without being annoyed right away, clearly.
It appears Cobalt was being awaited… some unclear business seems to be happening around the old Trunkopolis human colony, so Cobalt’s personal affairs need to wait.
Cobalt meets some robotic locals
Apparently they don’t seem to enjoy Cobalt’s visit, which is a shame. Maybe they would have been able to show Cobalt around.
The non-robotic locals seem to be a bit nicer
After leaving Trunkopia’s snowy region, Cobalt arrives to a somewhat crowded Mycelian town. In the picture Cobalt can be seen posing next to a famous museum.
However it seems that the locals are having some trouble as well… will Cobalt ever be able to relax for a bit?
Inside the old base and the caves
After leaving the town, Cobalt encounters some sort of abandoned base. It seems that the base is also the entrance to a small cave system, home to the baddies who attacked the Mycelian town.
Their building style is quite unique, so Cobalt decides to take a picture of it as well.
That’s not very nice of them
After some time spent shooting, rolling and collecting loot, it looks like Cobalt is about to reach the heart of the base…
While running around, Cobalt encounters some prison cells. Apparently some fellow mycelians were captured, and they tell agent Cobalt that some time ago the baddies that live here used to trade robot parts for prisoners. What would they even use those for?
The bounce-around tunnel
After finding a secret exit, Cobalt finds itself bouncing from wall to wall, the plants making it almost impossible to progress forward…
At the same time, it seems like there’s noise coming from the other end of the cave. Something important is waiting, Cobalt can feel it.
What will Cobalt encounter at the other end of the cave?

We’re back in action!

Hello everyone! Enjoying the new year?

Hit that read more button to see what I have for you today!

Cobalt visits Trunkopia

After 45 years in space, Cobalt has finally reached its destination… Time to go around visiting places and taking pictures of emblematic alien stuff!

Oh, a mission you say? I guess Cobalt can do all at the same time!

1I wonder what those things looked like when they were alive…

Cobalt’s first touristic stop are some caves in one of the coldest areas of Trunkopia, where one can admire vestiges of an ancient age.

2Who might he be?

Just arrived and someone’s already talking about the mission! Cobalt can’t enjoy a bit of touristic sightseeing without being annoyed right away, clearly.

It appears Cobalt was being awaited… some unclear business seems to be happening around the old Trunkopolis human colony, so Cobalt’s personal affairs need to wait.

3Cobalt meets some robotic locals

Apparently they don’t seem to enjoy Cobalt’s visit, which is a shame. Maybe they would have been able to show Cobalt around.

4The non-robotic locals seem to be a bit nicer

After leaving Trunkopia’s snowy region, Cobalt arrives to a somewhat crowded Mycelian town. In the picture Cobalt can be seen posing next to a famous museum.

However it seems that the locals are having some trouble as well… will Cobalt ever be able to relax for a bit?

5Inside the old base and the caves

After leaving the town, Cobalt encounters some sort of abandoned base. It seems that the base is also the entrance to a small cave system, home to the baddies who attacked the Mycelian town.

Their building style is quite unique, so Cobalt decides to take a picture of it as well.

6That’s not very nice of them

After some time spent shooting, rolling and collecting loot, it looks like Cobalt is about to reach the heart of the base…

While running around, Cobalt encounters some prison cells. Apparently some fellow mycelians were captured, and they tell agent Cobalt that some time ago the baddies that live here used to trade robot parts for prisoners. What would they even use those for?

7The bounce-around tunnel

After finding a secret exit, Cobalt finds itself bouncing from wall to wall, the plants making it almost impossible to progress forward…

At the same time, it seems like there’s noise coming from the other end of the cave. Something important is waiting, Cobalt can feel it.

What will Cobalt encounter at the other end of the cave?

See you next time!

/janeator

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This week in Cobalt #4 http://www.oxeyegames.com/this-week-in-cobalt-4/ http://www.oxeyegames.com/this-week-in-cobalt-4/#comments Sun, 28 Dec 2014 19:38:52 +0000 janeator http://www.oxeyegames.com/?p=1902 Happy holidays!

How’s visiting family (or whatever else you do!) going? In my case, it’s keeping me quite busy!
However, I had enough spare time to check the Oxeye blog during the 25th!
What’s so important about that, you ask? Well, our dear community member Librus wrote a very interesting blogpost to celebrate such day and holidays!
Go read if you haven’t already! The link is here.

“Spartans”?

spartanCobalt says he has no idea what you’re talking about.

Cobalt might not be an ancient fighter about whom legends are written (yet), but every metalface who thinks of himself or herself as a decent fighter must be skilled in the use of sharp objects!
That’s where spears -and other stuff!- come in.

arsenalPointy! Sharp!

In the new update a bunch of new melee weapons and equipment is going to be included. Isn’t that awesome? I feel like dueling someone every time I see the new swords. Wait, did someone say dueling?

Check that out! I won! Now who wants to duel with me?
Aw, seems like we’ll have to wait a little longer.

That’s all for this year!

And again the year comes to an end. Happy new year everyone!
I hope you enjoyed these small blog posts I’ve been doing until now. Hopefully now you want the next version even more!

Next week there won’t be a blog post, probably. The week after that… we’ll see!

Next week there won’t be a blog post, probably. The week after that… we’ll see!

-Janeator

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This week in Cobalt #3 http://www.oxeyegames.com/this-week-in-cobalt-3/ http://www.oxeyegames.com/this-week-in-cobalt-3/#comments Sun, 21 Dec 2014 17:42:39 +0000 janeator http://www.oxeyegames.com/?p=1880 Hello again!
Time flies, doesn’t it?
Today we take a look at a new feature to be released with the next udpate: Taming!
(read more here)
Don’t be a coward, jump onto that beast’s back!
And then try not to fall and get bitten!
Yes, that’s right! In the next update you will be able to tame wild, fearsome beasts like the Sabretooth Hamster and mount them to battle!
After a little while of standing in the beast’s back, however, they will stop looking fearsome to you. Maybe they’ll even look cute. But not to your foes!
The following video displays the ways in which an honorable rider tames beasts -this time a strange case of a non-aggressive Hamster, for which not as much practice is required- and rides them to battle:
Looks like our hero found a worthy opponent! Fair fight.
Sorry! That’s all for today!
Yes, this post is a bit short. But shorter means better, right? Right?
Oh well, guess I heard it wrong. Hope you enjoyed the post though! More next weekend!

Hello again!

Time flies, doesn’t it?
Today we take a look at a new feature to be released with the next udpate: Taming!

Don’t be a coward, jump into that beast!

tame1

tame2And then try not to fall and get bitten!

Yes, that’s right! In the next update you will be able to tame wild, fearsome beasts like the Sabretooth Hamster and mount them to battle!
After a little while of standing in the beast’s back, however, they will stop looking fearsome to you. Maybe they’ll even look cute. But not to your foes!

The following video displays the ways in which an honorable rider tames beasts -this time a strange case of a non-aggresive Hamster, for which not as many practice is required- and rides them to battle:

Looks like our hero found a worthy opponent! Fair fight.

Sorry! That’s all for today!

Yes, this post is a bit short. But shorter means better, right? Right?
Oh well, guess I heard it wrong. Hope you enjoyed the post though! More next weekend!

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This week in Cobalt #2 http://www.oxeyegames.com/this-week-in-cobalt-2/ http://www.oxeyegames.com/this-week-in-cobalt-2/#comments Sun, 14 Dec 2014 18:39:56 +0000 janeator http://www.oxeyegames.com/?p=1869 Welcome back!
As many of you might know, guess or assume, in the next version there will be some new weapons for you to shoot, throw or slash into the baddies’ faces…
This week, I present to you two new curious throwables that can be quite useful in some situations.
(read more here)
You’re not alone!/Need help?
Beep boop, incoming!
Got trouble with too many enemies? Now you can call for allies that will teleport in faster than a rail bullet (note: not really) to aid you in your fights!
All this technology magic is done using a Robot Beacon, a small gadget with antenna that, once deployed, will emit a signal calling for help.
Spiky red glowing destiny caught mid-flight.
Is the room too full of robots? Did you run out of beacons?
Worry not, because here is the latest weapon designed by and for true hacking geniuses: the hack grenade!
This useful tool will allow you to hack whichever mechanical foe it collides with first, or the nearest unit within a certain range if thrown to the floor. See that predator? It used to mean trouble. Used to.
The hack grenade it’s also quite a better weapon than the hack device; it doesn’t force you to stand still waiting for enemies to kill you while using it. What does that mean? It means you can ride predators to battle! Those baddies will know what it feels like to face such a machine now.
(video here) link to video plz!
In this video you can see how to use both of the above weapons for practical purposes, plus some stealth suit sneakyness!
That’s all for today!
I hope you enjoyed this week’s blog post. While shorter, I’m sure it delivers some of what most of you like the most: action!
Be sure to come back next week to check out what else Cobalt has in store for you!

Welcome back!

As many of you might know, guess or assume, in the next version there will be some new weapons for you to shoot, throw or slash into the baddies’ faces…

This week, I present to you two new curious throwables that can be quite useful in some situations.

Need help?

beaconBeep boop, incoming!

Got trouble with too many enemies? Now you can call for allies that will teleport in faster than a rail bullet (note: not really) to aid you in your fights!

All this technology magic is done using a Robot Beacon, a small gadget with antenna that, once deployed, will emit a signal calling for help.

hackgrenadeSpiky red glowing destiny caught mid-flight.

Is the room too full of robots? Did you run out of beacons?

Worry not, because here is the latest weapon designed by and for true hacking geniuses: the hack grenade!

This useful tool will allow you to hack whichever mechanical foe it collides with first, or the nearest unit within a certain range if thrown to the floor. See that predator? It used to mean trouble. Used to.

The hack grenade it’s also quite a better weapon than the hack device; it doesn’t force you to stand still waiting for enemies to kill you while using it. What does that mean? It means you can ride predators to battle! Those baddies will know what it feels like to face such a machine now.

In this video you can see how to use both of the above weapons for practical purposes, plus some stealth suit sneakyness!

That’s all for today!

I hope you enjoyed this week’s blog post. While shorter, I’m sure it delivers some of what most of you like the most: action!

Be sure to come back next week to check out what else Cobalt has in store for you!

/janeator

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