Cobalt v106 Alpha
If you log in to Cobalt you’ll notice there’s a new update! This update is just one tiny fix:
- Recompiled game.exe to get rid of new DirectX dependencies (the “missing dll” error message)
Cheers!
/ jeb_
If you log in to Cobalt you’ll notice there’s a new update! This update is just one tiny fix:
Cheers!
/ jeb_
Hi again! V105 Alpha is ready and it contains fixes and tweaks to the editor and game and a new map by Frall!
During the past couple of weeks I (thewreck) have been working on laying the technological groundwork for the campaign. There has been and still is a bunch of structure dearly in need of restructuring, and that is what I’m focusing on now.
Kinten has been working on producing content for the campaign and realizing some of the concepts made by a man named Erik! I would love to show some them but that will have to wait until we know how things turnout ingame!
Frall has been streaming himself developing maps for Cobalt daily during office hours central European time. If you are interested in seeing maps being made real-time, or if you just want to hang out in the chat with others and discuss mapping, that is a great place to meet up!
Hit the jump for the full change-log!
The Harvest: Massive Encounter 1.18 build has been updated to fix some compatibility issues. Tommaso also wanted to point out that you start the demo by clicking “run_harvest”
Get the demo here: http://www.oxeyegames.com/harvest/download-now/
Or buy the game here: http://www.oxeyegames.com/harvest/buy-now/ (don’t forget to use the “TOMMASO” discount code, which is available this week)
Hey!
It’s over 1.5 years since we wrote about the 1.17 update to Harvest, and finally we’re able to release an updated version. It won’t be 1.17, but 1.18 (fixing a couple of more things), and this time also with builds for Linux!
The game changes are:
And we’ve also changed a bunch of stuff in the engine:
This is more or less a bug-fix update for v103!
Hi!
Cobalt v103 Alpha is finally ready, and it contains improvements in many spread out unrelated areas, however, the biggest addition is the Map Editor! For the people who have accessed the editor previously, there is a huge amount of unlisted changes that have been made, but for the others, this will simply be the first encounter with making your own maps.
Bugs discovered post upload:
If you find bugs, please post them at http://getsatisfaction.com/cobalt/ we will be making another update tomorrow!
Hit more to read all about it!
Hi everyone!
As some of you may know, many in Mojang and the whole lot of them Oxeye went to GDC/IGF this year. For me (thewreck) it was mostly to visit enchanting San Francisco and meet (hug) other developers, while for others – like notch who had speaking obligations – things were a bit less casual. Even while engorging myself in all the casual fun I managed to fit a bunch of work on Cobalt, alas I managed to catch the flu and was knocked out for the better part of the weekend following gdc.
We have put together a new version for Cobalt! This update has a number of changes to how certain aspects of the game works, which will be interesting to hear what you think about! We would also love to hear if any color-blind people out there find the color blind modes useful that we added in this version!
Full change-list after the jump!
We have updated Cobalt to version v101 Alpha. Since the auto-updater had some bugs in it, you will need to download a new installer this time. Simply install to the same folder as previously.
Head over to http://www.PlayCobalt.com to download the new installer.
For a full change-log, click read more.
As I wrote earlier I’ve been working on a new patch for Harvest, and now the Windows version is available from our forums. Please help me beta test it (just let me know if it crashes, mmkay?)! I will upload the Mac version as soon as I’ve got it running.
Check here: http://www.oxeyegames.com/forum/viewtopic.php?f=15&t=490
/jeb
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