Cobalt v102 Alpha change-log

January 25th, 2012, Cobalt, Updates & Patches
Alterations:
Jet shoes are now additive instead of reaching speed. Jet shoes can be used while rolling in the air. While using jet shoes while rolling, you will slow down you roll a lot making you vulnerable, but it also gives you very interesting control mechanics.
Throwing as been reworked. Charge time is now variable depending on how long you press which makes it snappier, throwing will try to push the throw towards your actor trajectory, giving more power over throw direction, as well as throwing in itself is more physical making up/down/backwards and strange middle of roll throws possible.
reworked scope to be a bit more useful, as well as giving a little better bullet time bonus.
auto aim now doesn’t snap back and forth frantically. If you have auto aimed against a target, and it goes behind a wall, you will keep aiming towards the last visible position.
Rolling now slows down reloading by a significant amount..
Simply moving against a conveyor belt will now move you, even if you are not grabbing it like a wall grab.
Added more upgrades to slugger revolver, slugger cobra, slugger pipe and slugger breacher.
Slugger revolver now starts as it should with no extended barrel, so there are now 2 levels. Tweaked it so that starting point is lower than normal, and ending point with max is higher than before.
Tweaked all upgrade prices so that more expensive guns have more expensive upgrades. This is because I want it to be less obvious to get them, so that alternative spending possibilities are considered, and also follow better with the economy that you have when being able to afford expensive guns.
increased price of matter army issue from 250 to 275.
switched price of spike bow and price for spike bow repeater
Sliding backwards up walls is now possible.
Made air rolling backwards as easy as rolling backwards.
Changed weapons on smooth jazz.
The Plus can now be moved with explosions and applied force.
Bomb is now called Thermal Bomb and has had its effect reworked. It is now not instant kill, instead it has damage over time. This makes is less good against tough foes like hamsters and predators. It will also not instantly kill you with shield but will wear your shield down faster than normally. Cost is 50 Volts.
Stick Grenade and Grenade now cost 15 instead of 16.
Improved the handling of the boomerang, also made it harder to hit with bullets.
Tweaked waves in survival house, as well as added 3 new tiers.
Added color blind modes to compensate for Protanopia, Deuteranopia and Tritanopia.
Reworked bird movement to be more fluent.
Added bird wing and breathing sounds and animations for when out of energy
Activated tile physics can now hurt actors!
Elevators can now crush enemies if squished by them.
Increased reload times for bird and shroom as well as lesser recoil recovery speed.
Altered layout and weapons and ai paths on cannon arena.
Missles have slightly more bullet time associated with it.
new map by frall called voodoo!
Bug-fixes:
Blowing up by a bomb no longer screws up the next life.
Fixed crash with trying to join a controller with a removed preset
Plasma assault upgrade names
Fixed stage selection loading everything too early.
Shop windows could be outside of level
laser pointer getting smoke as laser pointer.
fixed enemies being included in the aim over mechanic cause you to raise the gun above enemies instead of pointed against them.
Bounced and deflected projectiles now correctly generate bullet time
Fixed left gas bouncer in position on windy valley.
Added repair broken weapon ai.
Fixed hanging cords gathering speed invisibly, making them jump like crazy when activated. This would often make them render incorrectly too.
Max upgrade level upgrades could be left in the upgrade bench.
Did some optimizations for larger scale actor and ai code which in practice should mean smoother fps at later survival tiers.
Fixed not being able to arrange bots into teams a second time without restarting the game.
Sound at volume 0 now actually doesn’t play the samples. Also, made the sound volume curve exponential so that it has greater precision at low values.
Strange rolling down wall and then not being able to slide up it again bug fixed.
fixed buying weapon, buying upgrade, and then buying the same type of gun again.
improved transition to main menu with transparent menu disabled.
fixed upgrades not being buyable with many of the same gun. Still a bit iffy, but at least it works.
added suicide distance ai to grenades.
Bots should not drop plug for the purpose of throwing it against projectiles now.
Hud elements are now adapted to screen resolution which fixes things like shops being outside of the screen.
reload animations to shroom and bird.
shroom not sticking to ground after punch anymore as well as wall climbing more reliable.
the switches for the doors on the survival maps are now only usable by players.
fixed mouse being visible when it shouldn

We have put together a new version for Cobalt! This update has a number of changes to how certain aspects of the game works, which will be interesting to hear what you think about! We would also love to hear if any color-blind people out there find the color blind modes useful that we added in this version!

Full change-list after the jump!

Alterations:

  • Jet shoes are now additive instead of reaching speed. Jet shoes can be used while rolling in the air. While using jet shoes while rolling, you will slow down your roll a lot making you vulnerable, but it also gives you very interesting control mechanics.
  • Throwing has been reworked. Charge time is now variable depending on how long you press which makes it snappier, throwing will try to push the throw towards your actor trajectory, giving more power over throw direction, as well as throwing in itself is more physical making up/down/backwards and strange middle of roll throws possible.
  • reworked scope to be a bit more useful, as well as giving a little better bullet time bonus.
  • auto aim now doesn’t snap back and forth frantically. If you have auto aimed against a target, and it goes behind a wall, you will keep aiming towards the last visible position.
  • Rolling now slows down reloading by a significant amount..
  • Simply moving against a conveyor belt will now move you, even if you are not grabbing it like a wall grab.
  • Added more upgrades to slugger revolver, slugger cobra, slugger pipe and slugger breacher.
  • Slugger revolver now starts as it should with no extended barrel, so there are now 2 levels. Tweaked it so that starting point is lower than normal, and ending point with max is higher than before.
  • Tweaked all upgrade prices so that more expensive guns have more expensive upgrades. This is because I want it to be less obvious to get them, so that alternative spending possibilities are considered, and also follow better with the economy that you have when being able to afford expensive guns.
  • increased price of matter army issue from 250 to 275.
  • switched price of spike bow and price for spike bow repeater
  • Sliding backwards up walls is now possible.
  • Made air rolling backwards as easy as rolling backwards.
  • Changed weapons on smooth jazz.
  • The Plus can now be moved with explosions and applied force.
  • Bomb is now called Thermal Bomb and has had its effect reworked. It is now not instant kill, instead it has damage over time. This makes is less good against tough foes like hamsters and predators. It will also not instantly kill you with shield but will wear your shield down faster than normally. Cost is 50 Volts.
  • Stick Grenade and Grenade now cost 15 instead of 16.
  • Improved the handling of the boomerang, also made it harder to hit with bullets.
  • Tweaked waves in survival house, as well as added 3 new tiers.
  • Added color blind modes to compensate for Protanopia, Deuteranopia and Tritanopia.
  • Reworked bird movement to be more fluent.
  • Added bird wing and breathing sounds and animations for when out of energy
  • Activated tile physics can now hurt actors!
  • Elevators can now crush enemies if squished by them.
  • Increased reload times for bird and shroom as well as lesser recoil recovery speed.
  • Altered layout and weapons and ai paths on cannon arena.
  • Missles have slightly more bullet time associated with it.
  • new map by frall called voodoo!
  • Safest Gate has been extended
  • Klonk now deals a small amount of heat damage

Bug-fixes:

  • Blowing up by a bomb no longer screws up the next life.
  • Fixed crash with trying to join a controller with a removed preset
  • Plasma assault upgrade names
  • Fixed stage selection loading everything too early.
  • Shop windows could be outside of level
  • laser pointer getting smoke as laser pointer.
  • fixed enemies being included in the aim over mechanic cause you to raise the gun above enemies instead of pointed against them.
  • Bounced and deflected projectiles now correctly generate bullet time
  • Fixed left gas bouncer in position on windy valley.
  • Added repair broken weapon ai.
  • Fixed hanging cords gathering speed invisibly, making them jump like crazy when activated. This would often make them render incorrectly too.
  • Max upgrade level upgrades could be left in the upgrade bench.
  • Did some optimizations for larger scale actor and ai code which in practice should mean smoother fps at later survival tiers.
  • Fixed not being able to arrange bots into teams a second time without restarting the game.
  • Sound at volume 0 now actually doesn’t play the samples. Also, made the sound volume curve exponential so that it has greater precision at low values.
  • Strange rolling down wall and then not being able to slide up it again bug fixed.
  • fixed buying weapon, buying upgrade, and then buying the same type of gun again.
  • improved transition to main menu with transparent menu disabled.
  • fixed upgrades not being buyable with many of the same gun. Still a bit iffy, but at least it works.
  • added suicide distance ai to grenades.
  • Bots should not drop plug for the purpose of throwing it against projectiles now.
  • Hud elements are now adapted to screen resolution which fixes things like shops being outside of the screen.
  • reload animations to shroom and bird.
  • shroom not sticking to ground after punch anymore as well as wall climbing more reliable.
  • the switches for the doors on the survival maps are now only usable by players.
  • fixed mouse being visible when it shouldn’t

48 Responses to “Cobalt v102 Alpha change-log”

  1. Martin :

    Great !

  2. skate702 :

    I actually loved the heavy brutal effect of the Bomb.. They had been so rar, but their explosion was… epic! I did not try the acutal bomb, but maybe it had been better before! Greets from Germany

  3. Dyllan :

    Very Nice! I’m excited for the extended Safety House, as I’m looking forward to more solo features. Deathmatch and Capture the Plug aren’t so good when you’re the only one you know with the game… Looking forward to AI on tjose modes. Campaign seems interesting, but Survival and AI are the most anticipated features for me. For now, I just practice in Survival.

  4. Henry :

    Brilliant! I’m updating right now :) Nice work!

  5. Telepathic Walrus :

    WOW!!!!!!!!!!!!!

  6. Jurjen :

    niiiice

  7. Robert :

    Yay, maybe now the shop will work when placed in the Level editor. :D

  8. Caleb Taylor :

    Cant wait for story mode or champage or what ever
    !

  9. Patch :

    Wonderful update, just like the last one :) .

  10. craig clancy :

    i would lovev to get cobalt for the expereince and i loved minecraft so hope u do

  11. craig clancy :

    i would really like to have permition to play alpha because i would love the experience thankyou

  12. Frankie :

    I installed my cobalt again (and i bought the game) but i cant login. And i know that i am spelling my emailadress and my password right :s

  13. Colin_McRae :

    Can’t wait to play it, damn test!

  14. Chillroy :

    Nice! When is the missions coming?

  15. Sven :

    http://dl.dropbox.com/u/2584614/TextDeterioration.png

    wow, speaking of text overflow. Seems like that was just too much for google reader ;)

  16. TM13 :

    Awesome.

    I love the COBALT updates. They make the game seem more ‘alive’?

    Great job guys!
    -TM13

  17. Vepr :

    I’ve tried updating, got an error (

  18. Danny :

    I looooooove the new jet shoes physics!

  19. Neften :

    Awesome, but what about fixing this bug:

    fixme:heap:HeapSetInformation (nil) 1 (nil) 0
    Daisy version 0.7
    Microsoft Windows XP Professional S (Build 2600)
    DirectX9 Renderer
    fixme:win:EnumDisplayDevicesW ((null),0,0×32f144,0×00000000), stub!
    Mobile Intel(R) 965 Express Chipset Family igxprd32.dll 6.14.10.5218
    fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
    Loaded texture: #DefaultFont
    Could not open file of sprite package: $GAME_RESOURCES$/daisyMoon/font.fnt
    Could not load sprite package: $GAME_RESOURCES$/daisyMoon/font.fnt
    fixme:xinput:XInputGetState (0 0×914770)

  20. Luke :

    Yes, this is an awesome update!

  21. Cobalt Wiki :

    [...] Source – Oxeye Game Studio [...]

  22. Pasidon :

    When will we be seeing updates with the editor?

  23. obssoyo :

    Really hope the crash where you switch the player profile that you have loaded to another one and the game crashes is fixed :D Can’t wait to try!

  24. icycubed :

    Awesome! hipe i dont get the double player problem again

  25. admin :

    Neften: can you please post exactly what you did and the error on http://www.getsatisfaction.com/cobalt

  26. admin :

    Anyone getting an error updating, please download the new installer from http://www.playcobalt.com

  27. Vnorbi7 :

    Help ! I can’t install cobalt nsis error. Please help!

  28. Vnorbi7 :

    Sorry! I download again now I can install.

  29. Sávio :

    A new update, and a new bug, like in 1.0.1 update, i found another bug, in 1.0.1, the bomb (or atomic bomb!) when explode, let the game with slow motion sounds, but the game runs normal, and a few seconds after, game.exe stoped to work!
    Now, in 1.0.2, when i play in safest gate, the left door dont lock!
    How i can survive for more time now?

  30. drewwuzhere1 :

    I love the new rolling with the jet shoes. It makes for very cool bullet time shots.

  31. CEA2 :

    I love cobalt

  32. CEA2 :

    I found a bug in “safest gate”

  33. trieyedwolf :

    Thx for the update guys!!!

  34. Hueynuttyteeth :

    Nice update, Still looking forward to when the Campaign can be started! That will be EPIC, but Survival and Death-match are fun as well

  35. :( just Kidding :) :

    when the next update comes out

  36. pwajnkaim :

    left door doesn’t lock on safest gate

  37. Guyofpi :

    I want campaign!!!

  38. Allan :

    Thankx for Cobalt, great gama, from Brazil, here we love Cobalt. Continue the production.

  39. Mustardy :

    Cobalt is awesome. Please keep working on it :D

  40. oliver_figson :

    Try survival Safest Gate and go to the very right, in through the door. It’s EPIC :D

  41. wst :

    and what about the editmode???

  42. Poiasdope :

    I have 1.00 and I’m trying to update. I receive an “error while download update”.
    It stops at about 26%, at downloading /files/assets/. This time, sgGuard.movement.

    Just to let you guys know. Thank you.

  43. CEA2 :

    When is the next update???

  44. IPro :

    Hey! When comes the next Update 1.03?

    Pleeeeaaase more weapon types… :D

    (Slugger,Matter,…. Plasma…… new: SPAAAACE! xD)

  45. Bob :

    Hey, are you guys still alive? :P

  46. IPro :

    Uppppdaaaaaaaattte!
    (Update please)

    Spam…………………..

  47. superhc :

    i know you guys must be working hard..but can you give us some info? we all want to know what epic thing is taking you so long :D

  48. admin :

    if you have version 1.0, you have to download the new installer from the website since the autoupdater had a bug in it from the start.


Oxeye Game Studio is proudly powered by WordPress
Entries (RSS) , Comments (RSS) and YouTube Widget by Daiko.