Cobalt v102 Alpha change-log
January 25th, 2012, Cobalt, Updates & PatchesAlterations:
Jet shoes are now additive instead of reaching speed. Jet shoes can be used while rolling in the air. While using jet shoes while rolling, you will slow down you roll a lot making you vulnerable, but it also gives you very interesting control mechanics.
Throwing as been reworked. Charge time is now variable depending on how long you press which makes it snappier, throwing will try to push the throw towards your actor trajectory, giving more power over throw direction, as well as throwing in itself is more physical making up/down/backwards and strange middle of roll throws possible.
reworked scope to be a bit more useful, as well as giving a little better bullet time bonus.
auto aim now doesn’t snap back and forth frantically. If you have auto aimed against a target, and it goes behind a wall, you will keep aiming towards the last visible position.
Rolling now slows down reloading by a significant amount..
Simply moving against a conveyor belt will now move you, even if you are not grabbing it like a wall grab.
Added more upgrades to slugger revolver, slugger cobra, slugger pipe and slugger breacher.
Slugger revolver now starts as it should with no extended barrel, so there are now 2 levels. Tweaked it so that starting point is lower than normal, and ending point with max is higher than before.
Tweaked all upgrade prices so that more expensive guns have more expensive upgrades. This is because I want it to be less obvious to get them, so that alternative spending possibilities are considered, and also follow better with the economy that you have when being able to afford expensive guns.
increased price of matter army issue from 250 to 275.
switched price of spike bow and price for spike bow repeater
Sliding backwards up walls is now possible.
Made air rolling backwards as easy as rolling backwards.
Changed weapons on smooth jazz.
The Plus can now be moved with explosions and applied force.
Bomb is now called Thermal Bomb and has had its effect reworked. It is now not instant kill, instead it has damage over time. This makes is less good against tough foes like hamsters and predators. It will also not instantly kill you with shield but will wear your shield down faster than normally. Cost is 50 Volts.
Stick Grenade and Grenade now cost 15 instead of 16.
Improved the handling of the boomerang, also made it harder to hit with bullets.
Tweaked waves in survival house, as well as added 3 new tiers.
Added color blind modes to compensate for Protanopia, Deuteranopia and Tritanopia.
Reworked bird movement to be more fluent.
Added bird wing and breathing sounds and animations for when out of energy
Activated tile physics can now hurt actors!
Elevators can now crush enemies if squished by them.
Increased reload times for bird and shroom as well as lesser recoil recovery speed.
Altered layout and weapons and ai paths on cannon arena.
Missles have slightly more bullet time associated with it.
new map by frall called voodoo!
Bug-fixes:
Blowing up by a bomb no longer screws up the next life.
Fixed crash with trying to join a controller with a removed preset
Plasma assault upgrade names
Fixed stage selection loading everything too early.
Shop windows could be outside of level
laser pointer getting smoke as laser pointer.
fixed enemies being included in the aim over mechanic cause you to raise the gun above enemies instead of pointed against them.
Bounced and deflected projectiles now correctly generate bullet time
Fixed left gas bouncer in position on windy valley.
Added repair broken weapon ai.
Fixed hanging cords gathering speed invisibly, making them jump like crazy when activated. This would often make them render incorrectly too.
Max upgrade level upgrades could be left in the upgrade bench.
Did some optimizations for larger scale actor and ai code which in practice should mean smoother fps at later survival tiers.
Fixed not being able to arrange bots into teams a second time without restarting the game.
Sound at volume 0 now actually doesn’t play the samples. Also, made the sound volume curve exponential so that it has greater precision at low values.
Strange rolling down wall and then not being able to slide up it again bug fixed.
fixed buying weapon, buying upgrade, and then buying the same type of gun again.
improved transition to main menu with transparent menu disabled.
fixed upgrades not being buyable with many of the same gun. Still a bit iffy, but at least it works.
added suicide distance ai to grenades.
Bots should not drop plug for the purpose of throwing it against projectiles now.
Hud elements are now adapted to screen resolution which fixes things like shops being outside of the screen.
reload animations to shroom and bird.
shroom not sticking to ground after punch anymore as well as wall climbing more reliable.
the switches for the doors on the survival maps are now only usable by players.
fixed mouse being visible when it shouldn
We have put together a new version for Cobalt! This update has a number of changes to how certain aspects of the game works, which will be interesting to hear what you think about! We would also love to hear if any color-blind people out there find the color blind modes useful that we added in this version!
Full change-list after the jump!
Alterations:
- Jet shoes are now additive instead of reaching speed. Jet shoes can be used while rolling in the air. While using jet shoes while rolling, you will slow down your roll a lot making you vulnerable, but it also gives you very interesting control mechanics.
- Throwing has been reworked. Charge time is now variable depending on how long you press which makes it snappier, throwing will try to push the throw towards your actor trajectory, giving more power over throw direction, as well as throwing in itself is more physical making up/down/backwards and strange middle of roll throws possible.
- reworked scope to be a bit more useful, as well as giving a little better bullet time bonus.
- auto aim now doesn’t snap back and forth frantically. If you have auto aimed against a target, and it goes behind a wall, you will keep aiming towards the last visible position.
- Rolling now slows down reloading by a significant amount..
- Simply moving against a conveyor belt will now move you, even if you are not grabbing it like a wall grab.
- Added more upgrades to slugger revolver, slugger cobra, slugger pipe and slugger breacher.
- Slugger revolver now starts as it should with no extended barrel, so there are now 2 levels. Tweaked it so that starting point is lower than normal, and ending point with max is higher than before.
- Tweaked all upgrade prices so that more expensive guns have more expensive upgrades. This is because I want it to be less obvious to get them, so that alternative spending possibilities are considered, and also follow better with the economy that you have when being able to afford expensive guns.
- increased price of matter army issue from 250 to 275.
- switched price of spike bow and price for spike bow repeater
- Sliding backwards up walls is now possible.
- Made air rolling backwards as easy as rolling backwards.
- Changed weapons on smooth jazz.
- The Plus can now be moved with explosions and applied force.
- Bomb is now called Thermal Bomb and has had its effect reworked. It is now not instant kill, instead it has damage over time. This makes is less good against tough foes like hamsters and predators. It will also not instantly kill you with shield but will wear your shield down faster than normally. Cost is 50 Volts.
- Stick Grenade and Grenade now cost 15 instead of 16.
- Improved the handling of the boomerang, also made it harder to hit with bullets.
- Tweaked waves in survival house, as well as added 3 new tiers.
- Added color blind modes to compensate for Protanopia, Deuteranopia and Tritanopia.
- Reworked bird movement to be more fluent.
- Added bird wing and breathing sounds and animations for when out of energy
- Activated tile physics can now hurt actors!
- Elevators can now crush enemies if squished by them.
- Increased reload times for bird and shroom as well as lesser recoil recovery speed.
- Altered layout and weapons and ai paths on cannon arena.
- Missles have slightly more bullet time associated with it.
- new map by frall called voodoo!
- Safest Gate has been extended
- Klonk now deals a small amount of heat damage
Bug-fixes:
- Blowing up by a bomb no longer screws up the next life.
- Fixed crash with trying to join a controller with a removed preset
- Plasma assault upgrade names
- Fixed stage selection loading everything too early.
- Shop windows could be outside of level
- laser pointer getting smoke as laser pointer.
- fixed enemies being included in the aim over mechanic cause you to raise the gun above enemies instead of pointed against them.
- Bounced and deflected projectiles now correctly generate bullet time
- Fixed left gas bouncer in position on windy valley.
- Added repair broken weapon ai.
- Fixed hanging cords gathering speed invisibly, making them jump like crazy when activated. This would often make them render incorrectly too.
- Max upgrade level upgrades could be left in the upgrade bench.
- Did some optimizations for larger scale actor and ai code which in practice should mean smoother fps at later survival tiers.
- Fixed not being able to arrange bots into teams a second time without restarting the game.
- Sound at volume 0 now actually doesn’t play the samples. Also, made the sound volume curve exponential so that it has greater precision at low values.
- Strange rolling down wall and then not being able to slide up it again bug fixed.
- fixed buying weapon, buying upgrade, and then buying the same type of gun again.
- improved transition to main menu with transparent menu disabled.
- fixed upgrades not being buyable with many of the same gun. Still a bit iffy, but at least it works.
- added suicide distance ai to grenades.
- Bots should not drop plug for the purpose of throwing it against projectiles now.
- Hud elements are now adapted to screen resolution which fixes things like shops being outside of the screen.
- reload animations to shroom and bird.
- shroom not sticking to ground after punch anymore as well as wall climbing more reliable.
- the switches for the doors on the survival maps are now only usable by players.
- fixed mouse being visible when it shouldn’t
January 25th, 2012 at 3:45 pm
Great !
January 25th, 2012 at 3:57 pm
I actually loved the heavy brutal effect of the Bomb.. They had been so rar, but their explosion was… epic! I did not try the acutal bomb, but maybe it had been better before! Greets from Germany
January 25th, 2012 at 4:05 pm
Very Nice! I’m excited for the extended Safety House, as I’m looking forward to more solo features. Deathmatch and Capture the Plug aren’t so good when you’re the only one you know with the game… Looking forward to AI on tjose modes. Campaign seems interesting, but Survival and AI are the most anticipated features for me. For now, I just practice in Survival.
January 25th, 2012 at 4:30 pm
Brilliant! I’m updating right now Nice work!
January 25th, 2012 at 4:33 pm
WOW!!!!!!!!!!!!!
January 25th, 2012 at 5:21 pm
niiiice
January 25th, 2012 at 5:41 pm
Yay, maybe now the shop will work when placed in the Level editor.
January 25th, 2012 at 6:31 pm
Cant wait for story mode or champage or what ever
!
January 25th, 2012 at 6:57 pm
Wonderful update, just like the last one .
January 25th, 2012 at 7:09 pm
i would lovev to get cobalt for the expereince and i loved minecraft so hope u do
January 25th, 2012 at 7:11 pm
i would really like to have permition to play alpha because i would love the experience thankyou
January 25th, 2012 at 7:46 pm
I installed my cobalt again (and i bought the game) but i cant login. And i know that i am spelling my emailadress and my password right :s
January 25th, 2012 at 7:56 pm
Can’t wait to play it, damn test!
January 25th, 2012 at 9:36 pm
Nice! When is the missions coming?
January 25th, 2012 at 9:38 pm
http://dl.dropbox.com/u/2584614/TextDeterioration.png
wow, speaking of text overflow. Seems like that was just too much for google reader
January 25th, 2012 at 9:42 pm
Awesome.
I love the COBALT updates. They make the game seem more ‘alive’?
Great job guys!
-TM13
January 25th, 2012 at 10:50 pm
I’ve tried updating, got an error (
January 25th, 2012 at 10:54 pm
I looooooove the new jet shoes physics!
January 25th, 2012 at 11:23 pm
Awesome, but what about fixing this bug:
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
Daisy version 0.7
Microsoft Windows XP Professional S (Build 2600)
DirectX9 Renderer
fixme:win:EnumDisplayDevicesW ((null),0,0×32f144,0×00000000), stub!
Mobile Intel(R) 965 Express Chipset Family igxprd32.dll 6.14.10.5218
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
Loaded texture: #DefaultFont
Could not open file of sprite package: $GAME_RESOURCES$/daisyMoon/font.fnt
Could not load sprite package: $GAME_RESOURCES$/daisyMoon/font.fnt
fixme:xinput:XInputGetState (0 0×914770)
January 26th, 2012 at 12:59 am
Yes, this is an awesome update!
January 26th, 2012 at 1:21 am
[...] Source – Oxeye Game Studio [...]
January 26th, 2012 at 5:10 am
When will we be seeing updates with the editor?
January 26th, 2012 at 10:14 am
Really hope the crash where you switch the player profile that you have loaded to another one and the game crashes is fixed Can’t wait to try!
January 26th, 2012 at 12:45 pm
Awesome! hipe i dont get the double player problem again
January 26th, 2012 at 1:51 pm
Neften: can you please post exactly what you did and the error on http://www.getsatisfaction.com/cobalt
January 26th, 2012 at 1:52 pm
Anyone getting an error updating, please download the new installer from http://www.playcobalt.com
January 26th, 2012 at 1:54 pm
Help ! I can’t install cobalt nsis error. Please help!
January 26th, 2012 at 1:59 pm
Sorry! I download again now I can install.
January 26th, 2012 at 3:20 pm
A new update, and a new bug, like in 1.0.1 update, i found another bug, in 1.0.1, the bomb (or atomic bomb!) when explode, let the game with slow motion sounds, but the game runs normal, and a few seconds after, game.exe stoped to work!
Now, in 1.0.2, when i play in safest gate, the left door dont lock!
How i can survive for more time now?
January 26th, 2012 at 4:04 pm
I love the new rolling with the jet shoes. It makes for very cool bullet time shots.
January 27th, 2012 at 1:41 am
I love cobalt
January 27th, 2012 at 1:57 am
I found a bug in “safest gate”
January 27th, 2012 at 11:13 pm
Thx for the update guys!!!
January 29th, 2012 at 3:47 pm
Nice update, Still looking forward to when the Campaign can be started! That will be EPIC, but Survival and Death-match are fun as well
January 29th, 2012 at 10:44 pm
when the next update comes out
February 1st, 2012 at 6:53 pm
left door doesn’t lock on safest gate
February 4th, 2012 at 1:07 pm
I want campaign!!!
February 16th, 2012 at 12:00 am
Thankx for Cobalt, great gama, from Brazil, here we love Cobalt. Continue the production.
February 17th, 2012 at 6:10 am
Cobalt is awesome. Please keep working on it
February 18th, 2012 at 1:01 am
Try survival Safest Gate and go to the very right, in through the door. It’s EPIC
February 22nd, 2012 at 3:59 pm
and what about the editmode???
March 1st, 2012 at 8:37 pm
I have 1.00 and I’m trying to update. I receive an “error while download update”.
It stops at about 26%, at downloading /files/assets/. This time, sgGuard.movement.
Just to let you guys know. Thank you.
March 8th, 2012 at 8:06 pm
When is the next update???
March 18th, 2012 at 4:24 pm
Hey! When comes the next Update 1.03?
Pleeeeaaase more weapon types…
(Slugger,Matter,…. Plasma…… new: SPAAAACE! xD)
March 25th, 2012 at 4:27 pm
Hey, are you guys still alive?
March 31st, 2012 at 4:09 pm
Uppppdaaaaaaaattte!
(Update please)
Spam…………………..
April 3rd, 2012 at 9:22 am
i know you guys must be working hard..but can you give us some info? we all want to know what epic thing is taking you so long
April 3rd, 2012 at 5:18 pm
if you have version 1.0, you have to download the new installer from the website since the autoupdater had a bug in it from the start.