Cobalt v115 Alpha change-log
October 31st, 2012, Cobalt, Updates & PatchesHi! We have updated Cobalt to v115 Alpha. This is mainly a series of bug fixes for v114, but we have now also added the map competition winner map!
Hit the jump for the full change log!
Change Log
Alterations:
- Added dm_oasisTemple by _SIM_
- Added item spawning speed modification based on number of players. The settings can be configured in the game mode menu of the map.
Bug-Fixes:
- Fixed not being able to use scroll-wheel in tiles browser.
- Fixed not being able to press file after right clicking in editor.
- Fixed size of search field in tiles browser
- Fixed buying upgrades in shops not working correctly
- Fixed switching from punch making the next item be angled incorrectly.
- Fixed upgrades not showing cost after first level.
- Fixed arms and similar not placing themselves correctly when flipping for one frame.
- Fixed changing colors on tiles crashing
- Fixed labSign tile
- Fixed editor not defaulting to collision layer
- Fixed editor camera default position
- Fixed eyes and mouth profile colors not showing up
- Fixed entering hack screen crash
October 31st, 2012 at 3:34 pm
Thanks Oxeye for the fast fixes! Now we need some oxeye-made map…
October 31st, 2012 at 5:42 pm
I can´t wait for the Frall_´s adventure map in the space !
October 31st, 2012 at 5:42 pm
I can´t wait for the Frall_´s adventure map in the space !
October 31st, 2012 at 7:18 pm
Thanks for another update! But i think you can start working on campain now…..
October 31st, 2012 at 7:22 pm
And maybe some more storyline and some new characters? That could be really cool!
November 1st, 2012 at 9:47 am
Awesome update! I love the new level. I need to ask though, is there a way to switch between automatic and manual punch charging (in the profile preferences menu)? If it isn’t, it would be nice if you guys could put in an option. I’m still very used to the old system for punch jump timing.
November 1st, 2012 at 9:50 am
Awesome update! I love the new level. I need to ask though, is there a way to switch between automatic and manual punch charging (in the profile preferences menu)? If it isn’t, it would be nice if you guys could put in an option. I’m still very used to the old system for punch jump timing
November 1st, 2012 at 8:17 pm
Good Work ! I Am Waiting For Adventure Mode
November 2nd, 2012 at 4:20 pm
…where are hulls? D:
November 2nd, 2012 at 10:51 pm
So far this game has a lot of potencial, the campaign is going to be awesome
November 3rd, 2012 at 3:17 am
Heya guys. Now, I’m not sure if it’s a bug or intentional behaviour, considering I didn’t notice anything about the changelog; when you roll to deflect a shot, you usually stop rolling and go back to normal orientation. This started happening in v114. Whilst this does make sense in a sort of physics sense, it makes the game a bit more difficult, considering you have to keep tapping or hold the roll button rather than the old mechanic.
Also, there’s still that bug regarding cycling through weapons. It seems to only affect throwables, unless you amass a decent amount of guns. When you first cycle through, it goes to 1 more, then back to the start, then cycles as you’d usually expect.
Working well guys, keep it up!
November 3rd, 2012 at 9:52 am
The Map Competention’s Map is really boring, but new hulls are great ;D
November 4th, 2012 at 2:47 pm
Mac
November 5th, 2012 at 10:40 pm
Lunamaniac, check the survival map Research Facility. (It’s to the left of the spawn, punch the left wall)
November 5th, 2012 at 11:13 pm
Btw what’s the new map?
November 6th, 2012 at 3:35 am
Fuck my last question, didn’t read the top.
Idea: The defender hands use a charged punch (the old system), scouter and explorer use the new system.
November 9th, 2012 at 8:09 pm
Hi, I just wanted to say you that the installer downloadable on http://playcobalt.com/ instal version 113, not version 115. But the update works this time.
November 9th, 2012 at 8:49 pm
While playing, i also found a bug : In capture the Plug Mode, the blue plug was stuck in a wall, here’s a screenshot : http://img577.imageshack.us/img577/4007/game2012110920354889.png
November 10th, 2012 at 10:27 pm
And just think, this game is still in the Alpha stage………..
November 19th, 2012 at 4:02 am
Sup guys. Not sure if this is too late or not, but I found a small, possibly difficult bug… =3
I am making a custom survival map, and I wanted a togglable(?) power source. Somehow I managed to hook up a plug-and-socket-set that controls the lights (by setting it to trigger the lights directly).
Alas, this happens: http://imgur.com/a/17qXP#0
I tried trying to hook it up to a trigger instead that TOGGLES the lights, presumably on and off, but that wouldn’t work. Maybe you guys wanted a similar feature for adventure, or if people just wanted to do something cool.
Have fun!
November 20th, 2012 at 6:06 pm
How i can go play the game?
November 25th, 2012 at 6:22 pm
Ooh ^
When will your map be available for download?
November 25th, 2012 at 6:26 pm
And I forgot to mention;
I found a bug on this website. I can’t grab the scroll bar with my cursor, and using the scroll wheel doesn’t work (and nor do the scroll arrows). To scroll, I must click and hold on a spot in the scroll socket at least 5 centimetres away from the bar to scroll. The only time when this bug applies is on the Cobalt section of the Oxeye Games website. Is anybody else having a problem with this?
November 27th, 2012 at 3:44 am
Crazy,
I’m still doing the finishing touches on the map, as well as collecting some feedback. However, it’s near completion, and if you’d like I suppose I could get it online within a month or so.
December 5th, 2012 at 6:57 pm
Hi,
This game has some great potential (already bought it too). But I can’t help to think this game is progressing so incredibly slow.
When does it get finished because it is taking forever with these small updates.
Get on your horses and complete it already!
- Btw it’s still rocks and looks promising! keep it up!!
December 7th, 2012 at 10:26 am
Crazy! I’ve uploaded my maps on the Cobalt Forums, here’s a link.
http://www.cobaltforum.net/topic/2104-fabiotheturtles-maps/page__p__28300#entry28300
December 10th, 2012 at 2:53 pm
Heya guys!
There is a crash inducing bug where a “nodeBreakable” is set up to other nodes to form a wire. If one was to make it a secret, the game crashes on level execution. So yeah…
Good luck!
December 12th, 2012 at 9:31 am
When will the co-op adventure be added to the game? Keep up the amasing game!
December 23rd, 2012 at 5:34 pm
i can not believe it
January 1st, 2013 at 6:01 pm
I really think that Oxeye/Mojang should import a map downloader and player, along with connection to a MySQL database or such. I’m sure it wouldn’t be hard.
January 3rd, 2013 at 1:19 am
Hellooo? Is anyone there…?
January 3rd, 2013 at 2:45 pm
Updates are rare, and online multiplayer is still not implemented. I love this game but I stopped it quite a while for those two problems :/
January 17th, 2013 at 12:49 pm
Hi Lyres: I’m glad you like the game!
Online multiplayer is still not something that is planned for the game, so please do not expect that.
A new update is likely coming today, hope you will find it interesting =)
January 17th, 2013 at 12:50 pm
nam: go to http://www.playcobalt.com and pre order!
January 17th, 2013 at 12:58 pm
Kaif: What can you not believe?