Intel & Update Report: v124i is out!
March 7th, 2014, Cobalt, Intel Report, Map Editor, Trif, Updates & PatchesLadies and gentlefaces, it’s the moment you’ve all been waiting for: The intel report!
Trif’s here, and I’d like to say that I like jeb’s beard. And frequent updates. So I stole both. Okay, maybe just one of them.
v124i Alpha of Cobalt is out in the wild, and I want you to download it! “But Trif, where did v124c go?!” I learned that Oxeye had several prototypes waiting to be snatched, so I took the shiniest one! We’ll take a look after staring at this glorious animated picture!
I like trains!
The freshly baked update adds Hadoukens— erm, moving platforms to the game! More specifically, map wizards now have a new spell that allows them to properly add moving stuff. While it can be used to put flying carpets in maps, it serves an even more glorious purpose:
Notice the train in the bottom of the picture? It moves. The newest dark next–gen technology adds more dynamic atmosphere features to the level editor. Make good use of this new weapon, wizards. I’ll be stalking you waiting at the vault.
Gotta go slow
The evil scientists continue their possibly dark experiments with the essence of time itself. Bullet time has been refined once more, no longer trapping you like a Chrono Bomb when a throwable is getting out of your danger zone—unless it is a Chrono Bomb, of course.
Should you be dissatisfied with the default bullet time mechanic, the custom settings have been glorified to suit the entire audience. Other than changing the amount of slowdown, the options now tweak the range of reaction enhancers a little bit, and activation speed a bit more. You’re going to pick the “None” option, of course. Real gladiators experience the world in bullet time naturally anyways.
Freeze! ‘Nade time!
If you’re reading this from the Northern Hemisphere, you have successfully survived the winter—but the danger of freezing to death is not gone, especially not if you hug a Nitrogen Grenade! The newly introduced tool of icy destruction now delivers an even more cold death, exploding on impact with greater power than before. Obviously, it’s for peaceful scientific purposes. …Right, guys?
The developers have given the other explosive devices some love too. Opening doors is lame, kicking them in is cool, but making the door fly open with the sheer impact force of a grenade is even cooler! That’s right, you can now blast open a door with a grenade followed by another one, a rocket, or whatever surprise you have in your arsenal!
Finally, the beautiful little boxes that indicate you’re about to be shot in the face have been made more… discoish. It’s a wonder of colors, and it’s so marvelous you should see it in its full glory. Go in–game and check it out!
The Breakdown
Fine, you want the change log, don’t you? You’re in for the raw list of awesomeness? I’m in a good mood. Take it.
Alterations:
- Another small Bullet Time tweak. It feels fantastic!
- Made the speed at which the reaction enhancers activate part of the bullet time setting and also tweaked all bullet time settings to be more useful.
- Moving tiles is now possible in the editor in a more controller and free system!
- Improved predator ai slightly.
- Improved Nitrogen grenades
- Facing away from flashbangs is even better
- OnScoreReached working and more options.
- Improved fires warming ability.
- Bopo now follows the player.
- Warning boxes now come in player colors!
Bug–Fixes:
- Fixed some eye and light animations on actors ai feedback
- Fixed offers can get stuck when teleporting
Next week, we’re stealing Oxeye’s level art process! That’s a secret, though. Don’t tell them. See you.
March 7th, 2014 at 11:42 pm
:V I say this is glorious. I’m done commenting on this update. *drops mic and walks awa- goes ingame*
March 7th, 2014 at 11:43 pm
Hoorah!
March 7th, 2014 at 11:49 pm
A new update when I’m busy all day? Waaah!
Everything here sounds amazing! I’m glad you guys are polishing off things before moving on, it shows a real sense of professionalism and greatness.
Cobalt has come a very long way since its humble beginnings, and I am loving every minute of it.
March 7th, 2014 at 11:57 pm
I’m not sure if this is a glitch or a feature, but when I use the nitrogen grenade in death match and kill someone with it the kill score won’t go up. But otherwise I love this update.
March 8th, 2014 at 1:35 am
Great! Oxeye released v124e as well, apparently… hopefully that fixes some crashes and bugs for mac
March 8th, 2014 at 3:28 am
Nitrogen grenade? Sounds like the best weapon for me
No only if we can get the that flamethrower….
March 8th, 2014 at 6:03 am
Fixed more bugs! v124h!
March 8th, 2014 at 11:55 am
Please more pretty colours!
March 8th, 2014 at 11:59 am
Well done! Liking bullet time a lot more now. Could there be an option to keep the boxes in the old yellow color though? It’s cool how it takes your color but I would prefer using the old because I think it looks better and I’m used to it.
And a bug: Playing a match and going into the editor some keyboard keys are locked. Seems similar to that one where you couldn’t pick team after a match.
March 8th, 2014 at 1:32 pm
The game has never successfully updated for me, I always have to re-download it…
March 8th, 2014 at 2:55 pm
@Sakke:
There seems to be a problem with v124h. The developers will definitely look into it as soon as they can!
March 8th, 2014 at 3:08 pm
It seems great! I CANNOT wait for multiplayer
March 8th, 2014 at 7:35 pm
The new update is awesome, but only problem I am having is that every time I restart using the escape menu, the screen just stays dark green and nothing happens. I have to go to main menu and then return to game for it to restart.
Also, what is the puzzle challenge mode about? There are no levels, but how does it play?
Thanks for the update, love the moving platforms!
March 8th, 2014 at 7:35 pm
Thank you guys so much for this update! Does anyone know the formula to get bullet time most like it used to be?
March 8th, 2014 at 7:44 pm
@RedMser:
Yes, I encountered that bug too. Until it’s fixed, you can press Esc twice as a workaround.
The puzzle challenges will be puzzles! I’m not completely sure how they’ll work, but my guess is they’ll focus on finding the solution to clear the stages instead of having combat or speed as primary goal.
@Woody Davis:
When you start a game, set Bullet Time to Extra Slowdown. This should be quite close to the old mechanics.
March 8th, 2014 at 8:02 pm
What happens if after uninstalling if the game still won’t update? Also the puzzle challenges didn’t go into the update for 124h. Help is appreciated.
March 8th, 2014 at 8:04 pm
The reason I say this is because the website says the game is at version 124g
March 8th, 2014 at 8:15 pm
I must download the newest installer to play :/
March 9th, 2014 at 11:45 pm
Not only is this update amazing, but the log itself is actually amazing. 10/10 would read again
March 9th, 2014 at 11:48 pm
Also Some of the maps crash on launch (eg Sandswept)
March 10th, 2014 at 6:23 pm
Wasn’t this 123h?
cobalt-v124d-alpha-change-log/
Wut?
March 11th, 2014 at 2:07 am
@The guy who stole a pirates hat
Now it says http://www.oxeyegames.com/cobalt-v124d-alpha-change-log/#more-1509
So I’m not crazy after all.
March 11th, 2014 at 5:43 am
They’ve been using the same post for the minor updates, so they just change the title and some of the in-post text, but not the URL because that would require a whole new post. Its at v124i right now, so we may actually see a v124aa or the like before long. Depends on if their is ever a consensus on what the “correct” amount of slowdown is.
March 12th, 2014 at 5:12 pm
Hey is anybody else on the mac version experiencing this bug: https://getsatisfaction.com/cobalt/topics/challenge_mode_unplayable_on_v124a_i_mac_version
March 13th, 2014 at 5:54 am
Glad it updated to 124I. . Since there seems t be no levels in puzzle challenges I hope that levels are being made and that no puzzle levels is not a bug. Good update, love the nitro grenades!
March 13th, 2014 at 10:12 pm
I obviously need to learn more about the editor, I plan to make maps (such good plan J-man) I thought you could already make moving platforms D: so yeah, I think the editor is updating faster then I can learn. oh, and nice to see your blog again Trif, took a break from Cobalt.
March 14th, 2014 at 4:58 pm
Looks great!
March 17th, 2014 at 6:32 am
Looks awesome, though i have no idea where my gamepad is, and i am not good with keyboard.
March 17th, 2014 at 11:42 am
Sounds like a GREAT update, cant wait to try it out
March 18th, 2014 at 3:47 pm
Looks great! Though I wish that rather than having a couple of presets for bullet time, you could just have a percent that you could change, like “none”, up to 10,000%! But in general love the update and can’t wait for multi player! (If coming.)
Sincerily,
Arduino13
P.S. Remember to always make the PC/Mac version a little better that the ported console versions, just because PC/Macs are just that cool!
March 23rd, 2014 at 3:44 pm
This is so evil I cant open cobalt
April 13th, 2014 at 7:49 pm
I have a Steel Series 3GC controller and everytime I try to set the controls for it’s rather difficult. When I select a control I want to change it automatically changes to ” ? “. So basically i spam selecting the control i want to change and the button i want to change it to. By some stroke of luck it eventually works, but then some buttons just don’t work. The bottom right trigger and the ” 1 ” button at the top of the four main control buttons across from the D-pad. Even if I can get them selected they just don’t work in game. I know these buttons are working with my computer because i downloaded a program that checks the input of the controller and all the buttons were working perfectly. I hope this problem can be fixed because i haven’t been able to play the game for quite some time now (it used to work on a later model of the game but not anymore and am avoiding down grading a bunch) This game is amazing and i apologize for the length of this message.
June 4th, 2014 at 6:09 pm
Yes, YES, YEEEEEEEEEEEEEEEEEEEES
Can’t update in launcher though, I have to redownload /:
August 20th, 2014 at 4:09 pm
It’s been about five months since this release. When are you going to release v125???
September 18th, 2014 at 1:02 pm
Getting close now!
October 19th, 2014 at 7:40 pm
Man it sure has been a while…still hoping for a single player campaign at some point…I know you guys are probably hard at work though so even if it’s a few more months the wait will be worth it.
February 18th, 2015 at 1:40 pm
i love cobalt but recently it has been having an error and it crashes everytime i select a dm, ctp, etc…
February 19th, 2015 at 5:10 pm
Hey URNEXT, please submit a report at https://getsatisfaction.com/cobalt with detailed information
You can also visit http://www.cobaltforum.net/
May 3rd, 2015 at 6:08 pm
Huh…
03/05/2015 (french dating)…
124i Alpha… this update was released at March 2014.
Just a word : WHAT ARE YOU DOING ? (Hey ! There are 4 words !)
It’s not a bad critic but… I’m bored ! I bought this game at 28/05/2014. Two month after the release.
And then, nothing. No news from this game. NOTHING. I played one month or two. I stopped. One year after, I played again.
So, I don’t know what they are doing. If someone can tell me more about this, go ahead !
Thank you for reading. Still thinking this game is awesome.
–Axel
May 4th, 2015 at 1:21 pm
They are working on updates. As you can see, there’s many many new posts giving some insight on what will be in the next update.
By the way the game was first released on 2011 iirc, on v100.
October 19th, 2015 at 7:09 pm
Hey i´m not able to start playing Yesterday i opens it and it worked just fine today the start page is all glitchy and weird… please help me it was so fun to play.
Keep up the great game and have a great day
-Oliver
October 24th, 2015 at 12:03 am
Please go to https://getsatisfaction.com/cobalt or http://www.cobaltforum.net/forum/11-support/ and provide PC OS/specs, Error screenshots & crash logs!