September 15th, 2014, Cobalt, Microsoft, Mojang
As all of you know we’re developing Cobalt in partnership with Mojang and throughout the process they’ve provided us with much needed support – they’ve provided us with a place to work, they helped us find and form our partnership with Fatshark AB to port the game to console, they helped us in our talks with the owners of the major game consoles currently on the market, they helped us show the game at Pax and at all three Minecons just to name a few business-y things. But first and foremost they’ve made us feel at home in the Mojang family and we’ve made friends for life working with them.
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July 23rd, 2014, Cobalt, FabiotheTurtle, Intel Report
Well, you know what they say: Two heads are probably better than one!
Which is why each infiltration mission is carried out by two operatives. Oftentimes you’ll never see the other operative, as they’re only for emergencies, backup, moral support and cookie dispensary.
But why am I telling you this? Agent Trif has been captured, yes, and it is up to me, FabiotheTurtle, to make sure our mission is seen through! And probably save him, but that’s later.
Anyway, what was I saying? Oh yes.
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June 12th, 2014, Cobalt, Interviews, Trif
You asked, I tied, he responded.
A while ago, I asked you for questions for anosou, the composer of Cobalt’s soundtrack, and you didn’t let me down: Though persistent in his efforts to safeguard the secrets of his digital magic, your excellent questions and my trusty rope got a few words out of him. As promised in the latest Intel Report, here are the answers!
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June 1st, 2014, Cobalt, Intel Report, Trif
Summer at last! We made it! Put on your stainless swimsuits and enjoy the weather!
Unless you’re a winter person like your trusty information snatcher, of course. How about we stay inside and take a look at some new Adventure hotness instead?
I bring lots of delicious screenshots and a bit of accompanying banter today—and perhaps a little secret hidden somewhere in the article.
- Looks inviting, don’t you think?
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May 21st, 2014, Cobalt, Trif
Here’s a stream you don’t want to swim against.
In the latest Intel Report, I mentioned that I’ll be doing a map reviewing stream with the Duke soon. The battle plan has been discussed, and we’re ready to announce the stream officially!
Join us Saturday the 14th of June for a day full of maps, rolling, and Danish accents! We’ll play as many community maps as we can and discuss them live, so if you want us to play your map, leave a comment below with the link or post in the forum thread!
Time and other details will be announced once we get closer to the event. Also remember to keep an eye out on the blog for the June issue of the Intel Reports! Will we get a chance to dive into the creation process of Cobalt’s splendid soundtrack? I don’t even know myself! See you soon!
(Note: This event is fan–made, and while it is endorsed by the developers, they are not directly involved. But who knows? Maybe they’ll pop by and say hi!)
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May 4th, 2014, Cobalt, Intel Report, Trif
I apologize for the delay. I’m nailed to my chair, spending my days and nights writing the final assignments of my current education. Thank you for your patience!
It’s all starting to pay off.
In the beginning of my hobbyist hackery, I managed to uncover tidbits of information about the various versus game modes of Cobalt. While exciting, it wasn’t truly what I was searching for. But today, let’s talk a bit about the dark secret of the Oxeye Labs:
Adventure mode.
- I spy with my little eye, a robot circuit for me to fry… Work in progress.
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April 29th, 2014, Game Development, Musings, thewreck
I realized today that I have applied approach 1 too much in game design. I must apply approach 2 more!
Hit read more to see a lovely graph that hopefully explains what I mean…
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April 12th, 2014, Cobalt, Intel Report, Trif
The rules have changed.
I had an emergency mission this weekend which hindered this week’s edition of the Intel Reports. Unfortunately, I must ask you to wait a bit longer. We’re shaking things up a little.
Extracting Cobalt development data is getting more difficult. As a result thereof, I have decided that reports will be given on a monthly basis onwards, starting May 1st. While this means more waiting time in between the goodie bags, it also means that the bags will be even more grand!
The reports will focus mostly on development now, but there will be more posts about exciting community creations and whatever else I spy with my little eye. If you stumble upon treasure before I do, feel free to recommend it to me on Twitter so I can consider snatching it!
Stay tuned—the gold rush resumes soon!
Bonus Note
Shout-out to the Russian Cobalt community! I don’t quite understand the language, so I’m using Google Translate to follow, but their community photos are amazing! I love this one.
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April 4th, 2014, Cobalt, Intel Report, Trif
Two Metalfaces walked into a bar.
We got a few sneak peeks at the upcoming main adventure mode in Radio Cobalt, but rejoice: I bring ye fresh treasure!
- Going underground.
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April 1st, 2014, Cobalt
We have some good news and some bad news.
The bad news is, the beta has been slightly delayed. We have decided to move our focus to more realistic goals for the project, and skip platforms are not good for jump-and-run games, such as Windows and Mac. Instead, we proudly announce the good news: Cobalt is now developed for Gameboy! Hit the jump for more info and screenshots!
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