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		<updated>2026-05-18T11:07:23Z</updated>
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	<entry>
		<id>http://oxeyegames.com/wiki/index.php?title=CreateCgShader&amp;diff=307&amp;oldid=prev</id>
		<title>Jeb: Created page with '{{VideoMethod| video.createCgShader(vertexShaderName, fragmentShaderName[, baseMaterial[, vertexFileMain, fragmentFileMain]]) | This method creates a shader material based on a v...'</title>
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				<updated>2010-01-02T20:21:13Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;{{VideoMethod| video.createCgShader(vertexShaderName, fragmentShaderName[, baseMaterial[, vertexFileMain, fragmentFileMain]]) | This method creates a shader material based on a v...&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{VideoMethod|&lt;br /&gt;
video.createCgShader(vertexShaderName, fragmentShaderName[, baseMaterial[, vertexFileMain, fragmentFileMain]])&lt;br /&gt;
|&lt;br /&gt;
This method creates a shader material based on a vertex and fragment shader HLSL file.&lt;br /&gt;
|&lt;br /&gt;
{{MethodParam|vertexShaderName|A string|The filename of the vertex shader.}}&lt;br /&gt;
{{MethodParam|fragmentShaderName|A string|The filename of the fragment shader.}}&lt;br /&gt;
{{MethodParam|baseMaterial|Optional integer|Shaders use the transparent alpha channel material as default (material type 12). Set this integer to use a different base material.}}&lt;br /&gt;
{{MethodParam|vertexFileMain|Optional string|The name of the shader method in the vertex shader file. Defaults to &amp;quot;main&amp;quot;.}}&lt;br /&gt;
{{MethodParam|fragmentFileMain|Optional string|The name of the shader method in the fragment shader file. Defaults to &amp;quot;main&amp;quot;.}}&lt;br /&gt;
|&lt;br /&gt;
Returns the new material type ID, or -1 if the shader fails to load.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local function createShaderMaterial()&lt;br /&gt;
   local vShader = &amp;quot;shaders/baseVertexCG.vsh&amp;quot;&lt;br /&gt;
   local pShader = &amp;quot;shaders/blackAndWhite.psh&amp;quot;&lt;br /&gt;
   local baseType = 12&lt;br /&gt;
   return video.createCgShader(vShader, pShader, baseType, &amp;quot;main&amp;quot;, &amp;quot;main&amp;quot;)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
* [[Material Types]]&lt;/div&gt;</summary>
		<author><name>Jeb</name></author>	</entry>

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