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		<title>Lunamatic - Revision history</title>
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		<updated>2026-04-13T16:47:44Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://oxeyegames.com/wiki/index.php?title=Lunamatic&amp;diff=51&amp;oldid=prev</id>
		<title>Jeb: Created page with 'Lunamatic is a C++ to Lua binding class which allows the Lua script to add methods and variables that can be accessed from within the engine. This is used for objects that requir...'</title>
		<link rel="alternate" type="text/html" href="http://oxeyegames.com/wiki/index.php?title=Lunamatic&amp;diff=51&amp;oldid=prev"/>
				<updated>2009-03-07T11:01:37Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;Lunamatic is a C++ to Lua binding class which allows the Lua script to add methods and variables that can be accessed from within the engine. This is used for objects that requir...&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Lunamatic is a C++ to Lua binding class which allows the Lua script to add methods and variables that can be accessed from within the engine. This is used for objects that require callback methods, such as the [[Network Device|network device's]] &amp;quot;onFail&amp;quot; method.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.oxeyegames.com/lua-binding-woes/ Blog entry about Lunamatic]&lt;br /&gt;
* [http://www.oxeyegames.com/forum/viewtopic.php?f=13&amp;amp;t=346 Lunamatic C++ source code]&lt;br /&gt;
&lt;br /&gt;
[[Category:Daisymoon]]&lt;/div&gt;</summary>
		<author><name>Jeb</name></author>	</entry>

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