FrameUpdate
From OxeyeWiki
(Difference between revisions)
Thewreck (Talk | contribs)
(Created page with '{{EngineHook| frameUpdate | This hook is called everytime the game needs to be updated. Things that change over time should be performed here. | {{MethodParam|time|A number|This ...')
(Created page with '{{EngineHook| frameUpdate | This hook is called everytime the game needs to be updated. Things that change over time should be performed here. | {{MethodParam|time|A number|This ...')
Latest revision as of 12:44, 19 January 2010
|
frameUpdate | ||
|
This hook is called everytime the game needs to be updated. Things that change over time should be performed here. | ||
| Parameter | Type | Description |
| time | A number | This is the time passed since the last frameUpdate, in seconds. |
| Daisymoon Video Lib |
|---|
Example
local totalPassedTime = 0
local function updateMyGame(time)
totalPassedTime = totalPassedTime + time
end
hook.add("frameUpdate", updateMyGame)