RenderSpriteState
From OxeyeWiki
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=== Example === | === Example === | ||
<pre> | <pre> | ||
+ | |||
+ | local a,r,g,b = 255, 255, 255, 255 | ||
if player.isHurt then | if player.isHurt then | ||
-- tint the player with red color | -- tint the player with red color | ||
- | + | g,b = 64, 64 | |
- | + | ||
- | + | ||
end | end | ||
+ | |||
+ | video.renderSpriteState(player.sprite, player.x, player.y, 1.0, 0, a, r, g, b, player.isFacingLeft) | ||
</pre> | </pre> |
Latest revision as of 20:35, 27 December 2009
video.renderSpriteState(spriteId, x, y[, scale[, angle[, a, r, g, b [, mirrored]]]]) | ||
Renders a sprite at the given screen position. | ||
Parameter | Expected Type | Description |
spriteId | An integer | The sprite ID. |
x | A number | The x coordinate for the sprite's hotspot. |
y | A number | The y coordinate for the sprite's hotspot. |
scale | Optional number | The scale of the sprite, defaults to 1.0. |
angle | Optional number | The angle (rotation) of the sprite, measured in radians. The sprite will rotate around its hotspot. |
a | Optional integer | The alpha component of the diffuse color. Use this to blend the sprite with the background. |
r | Optional integer | The red pigment of the diffuse color, defaults to 255. |
g | Optional integer | The green pigment of the diffuse color, defaults to 255. |
b | Optional integer | The blue pigment of the diffuse color, defaults to 255. |
mirrored | Optional boolean | Set this to true if you want the image to be flipped. |
Returns | ||
Returns nothing. |
Example
local a,r,g,b = 255, 255, 255, 255 if player.isHurt then -- tint the player with red color g,b = 64, 64 end video.renderSpriteState(player.sprite, player.x, player.y, 1.0, 0, a, r, g, b, player.isFacingLeft)