RenderSpriteStateFixed
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(Created page with '{{VideoMethod | video.renderSpriteStateFixed(spriteId, x, y[, a, r, g, b[, clipLeft, clipTop, clipRight, clipBottom]]) | This is a special rendering method that is able to clip t...')
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Revision as of 09:07, 9 March 2009
video.renderSpriteStateFixed(spriteId, x, y[, a, r, g, b[, clipLeft, clipTop, clipRight, clipBottom]]) | ||
This is a special rendering method that is able to clip the sprite according to a clipping rectangle. In addition, this method will use point sampling instead of bilinear sampling of the source image. | ||
Parameter | Expected Type | Description |
spriteId | An integer | The sprite ID. |
x | An integer | The x coordinate for the sprite's hotspot. |
y | An integer | The y coordinate for the sprite's hotspot. |
a | Optional integer | The alpha component of the diffuse color. Use this to blend the sprite with the background. |
r | Optional integer | The red pigment of the diffuse color, defaults to 255. |
g | Optional integer | The green pigment of the diffuse color, defaults to 255. |
b | Optional integer | The blue pigment of the diffuse color, defaults to 255. |
clipLeft | Optional integer | Sets the left clipping edge (inclusive). |
clipTop | Optional integer | Sets the upper clipping edge (inclusive). |
clipRight | Optional integer | Sets the right clipping edge (exclusive). |
clipBottom | Optional integer | Sets the lower clipping edge (exclusive). |
Returns | ||
Returns nothing. |
Example
-- render progress bar local progress = timeSoFar / maxTime local progressPixels = math.floor(progress * progressWidth) video.renderSpriteStateFixed(progressSprite, x, y, 255, 255, 255, 255, x, y, x + progressPixels, y + progressHeight)