RenderSpriteStateFreeShape
From OxeyeWiki
video.renderSpriteStateFreeShape(spriteId, x1, y1, x2, y2, x3, y3, x4, y4[, scale[, angle[, a, r, g, b]]]) | ||
This method renders the sprite state's texture on a irregular quad that is specified by the four corner coordinates. The sprite state's hotspot will be ignored. This method can be used to flip/mirror sprites, or to perform asymetric scaling. | ||
Parameter | Expected Type | Description |
spriteId | An integer | The sprite ID. |
x1 | A number | The x coordinate for the "upper left" corner. |
y1 | A number | The y coordinate for the "upper left" corner. |
x2 | A number | The x coordinate for the "upper right" corner. |
y2 | A number | The y coordinate for the "upper right" corner. |
x3 | A number | The x coordinate for the "lower left" corner. |
y3 | A number | The y coordinate for the "lower left" corner. |
x4 | A number | The x coordinate for the "lower right" corner. |
y4 | A number | The y coordinate for the "lower right" corner. |
a | Optional integer | The alpha component of the diffuse color. Use this to blend the sprite with the background. |
r | Optional integer | The red pigment of the diffuse color, defaults to 255. |
g | Optional integer | The green pigment of the diffuse color, defaults to 255. |
b | Optional integer | The blue pigment of the diffuse color, defaults to 255. |
Returns | ||
Returns nothing. |
Example
do -- render an *unmodified* sprite using the free shape method local w,h = video.getSpriteStateSize(spriteId) local ox,oy = video.getSpriteStateHotspot(spriteId) video.renderSpriteStateFreeShape(spriteId, x - ox, y - oy, x - ox + w, y - oy, x - ox, y - oy + h, x - ox + w, y - oy + h, 255, 255, 255, 255) end do -- render a *mirrored* sprite using the free shape method local w,h = video.getSpriteStateSize(spriteId) local ox,oy = video.getSpriteStateHotspot(spriteId) -- the hotspot will need to be flipped, too ox = 1 - w + ox video.renderSpriteStateFreeShape(spriteId, x - ox + w, y - oy, x - ox, y - oy, x - ox + w, y - oy + h, x - ox, y - oy + h, 255, 255, 255, 255) end