UpdateSpriteState
From OxeyeWiki
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video.updateSpriteState(spriteId, timeStep) | ||
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This method updates a sprite state's animation. | ||
| Parameter | Expected Type | Description |
| spriteId | An integer | The ID value of the sprite that is being updated. This ID is retrieved when the sprite is created. See createSpriteState. |
| timeStep | A number | The time step measured in seconds. For example, if the time step is 60 milliseconds, the value passed should be 0.060. |
| Returns | ||
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Returns nothing | ||
Example
local function frameUpdate(timeStep)
for i=1,#sprites do
video.updateSpriteState(sprites[i], timeStep)
end
end