SetSoundListenerOrientation
From OxeyeWiki
audio.setSoundListenerOrientation(forwardVectorX, forwardVectorY, forwardVectorZ, upVectorX, upVectorY, upVectorZ) | ||
This sets the listeners orientation in 3d space. For 2d games, the audio.setSoundListenerOrientation(0,0,1,0,-1,0) is recommended. | ||
Parameter | Expected Type | Description |
forwardVectorX | A number | X component of forward vector. |
forwardVectorY | A number | Y component of forward vector. |
forwardVectorZ | A number | Z component of forward vector. |
upVectorX | A number | X component of up vector. |
upVectorY | A number | Y component of up vector. |
upVectorZ | A number | > component of up vector. |
Returns | ||
Returns nothing. |
Daisymoon Audio Lib |
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Example
-- growing Z is going deeper into the screen, shrinking Y is going upwards on the screen. audio.setSoundListenerOrientation(0,0,1,0,-1,0)