PlayOrientedSound
From OxeyeWiki
|
audio.playOrientedSound(soundFilename, gain, modulation, x, y, z, [speedX, speedY, speedZ]) | ||
|
Plays an audio file with a position in space, once. The volume and panning is then calculated based on the setSoundListenerPosition. | ||
| Parameter | Expected Type | Description |
| soundFilename | A string | The name of the audio file, relative to the source folder. The name is case sensitive on Mac OS X. |
| gain | A number | The power at which the sound is emitted. |
| modulation | A number | How pitch shifted the sound should be. Original pitch is 1. |
| x | A number | Position in space, in meters. |
| y | A number | Position in space, in meters. |
| z | A number | Position in space, in meters. |
| speedX | A number | The speed of the sound in space, for creation of doppler effects, in meters/second. |
| speedY | A number | The speed of the sound in space, for creation of doppler effects, in meters/second. |
| speedZ | A number | The speed of the sound in space, for creation of doppler effects, in meters/second. |
| Returns | ||
|
Returns nothing. | ||
| Daisymoon Audio Lib |
|---|
Example
local bomb = {x = 120, y = 200}
local res = 1/32 -- 32 pixels is one meter.
audio.playOrientedSound("boom.wav", 4, 1, bomb.x*res, bomb.y*res, 0)
--at center of the world, randomly pitched coins dance
audio.playOrientedSound("coin.wav", 1, 0.75+math.random()*0.5, 0, 0, 0)