Lunar

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Lunar is a Lua to C++ binding class. It is used in the engine when Lua needs to access objects within engine, but there is no need for Lua-methods on the object. In other words, all methods and variables are stored in the engine, and the Lunar object acts as a shell that is used to access this data. When there is need for methods and data on the Lua side, Daisymoon uses the Lunamatic binding class instead.

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