SetEntityAngle
From OxeyeWiki
physics:setEntityAngle(entityId, angle) | ||
Forces the entity's body angle to be set to a certain value. Works even if the body's definition has set fixedRotation. | ||
Parameter | Expected Type | Description |
entityId | An integer | The body id number of the entity. |
angle | A number | The new body angle, in radians. |
Returns | ||
Returns nothing. |
Example
local o = createObstacle(-4, 2.5, 2, 3, .3) myPhysics:setEntityAngle(o.body, math.pi * .3)