ApplyEntityForce
From OxeyeWiki
| 
 physics:applyEntityForce(entityId, positionX, positionY, forceX, forceY)  | ||
| 
 Applies a force at a given world position on a given entity.  | ||
| Parameter | Expected Type | Description | 
| enitityId | An integer | The entity's body identifier. | 
| positionX | A number | World X position where the force should be applied, measured in meters. | 
| positionY | A number | World Y position where the force should be applied, measured in meters. | 
| forceX | A number | Amount of horizontal force to be applied, measured in Newton. | 
| forceY | A number | Amount of vertical force to be applied, measured in Newton. | 
| Returns | ||
| 
 Returns nothing.  | ||
Example
physics:applyEntityForce(player.body, fan.x * physResolution, fan.y * physResolution, fan.force.x, fan.force.y)