ActivateEntity
From OxeyeWiki
physics:activateEntity(entityId) | ||
Calculates and sets the mass for an entity. Entities that have mass are treated as "active" objects by Box2d, and will be updated during the physics' update phase. Note that if the entity's shapes doesn't have any density, the entity will not get any mass value and wont be activated. You can make an entity static again by calling deactivateEntity (note that this means it sets the entity's body mass to 0 again). | ||
Parameter | Expected Type | Description |
entityId | An integer | The body id number of the entity that should be activated. |
Returns | ||
Returns nothing. |
Example
physics:activateEntity(player.body)