DrawText (Harvest)
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=== Example === | === Example === | ||
<pre> | <pre> | ||
- | + | harvest.drawText("Timer is now: " .. timer, 100, 100, 0, 255, 255, 0, 255) | |
</pre> | </pre> | ||
+ | |||
+ | === Resources === | ||
+ | *[http://www.oxeyegames.com/forum/viewtopic.php?p=1523#p1523 Oxeye Game Studio Forum - Harvest Functions] |
Latest revision as of 16:05, 2 December 2009
harvest.drawText(text, x, y[, alignment[, r, g, b[, a]]]) | ||
Adds a text line to the render queue. These texts are drawn after the game, but before all other GUI. The 'alignment' parameter can either be 0 for left-, 1 for center- or 2 for right-aligned. RGBA parameters are given in the range from 0 to 255, and defaults to full opaque white color. | ||
Parameter | Expected Type | Description |
text | String | The text to draw. |
x | Number | The x coordinate. |
y | Number | The y coordinate. |
alignment | Number | The alignment of the text, 0 is left-, 1 is center- and 2 is right-aligned. |
r | Number | The text color's red component, 0 is min and 255 is max. |
g | Number | The text color's green component, 0 is min and 255 is max. |
b | Number | The text color's blue component, 0 is min and 255 is max. |
a | Number | The text color's alpha component, 0 is min and 255 is max. |
Returns | ||
Returns nothing. |
Example
harvest.drawText("Timer is now: " .. timer, 100, 100, 0, 255, 255, 0, 255)