SetThreatLevelProgress (Harvest)
From OxeyeWiki
(Difference between revisions)
(Created page with '{{HarvestMethod | setThreatLevelValue(value) | Sets the value of the threat level string in the GUI. This is only a display value and has no other effect on the game. | {{MethodP...') |
|||
(4 intermediate revisions not shown) | |||
Line 1: | Line 1: | ||
{{HarvestMethod | {{HarvestMethod | ||
| | | | ||
- | + | setThreatLevelProgress(progress) | |
| | | | ||
- | Sets the | + | Sets the red threat level progress bar in the GUI. The progress is a value between 0 and 1. |
| | | | ||
- | {{MethodParam| | + | {{MethodParam|progress|Number|The percentage to fill the thread level bar divided by 100}} |
| | | | ||
Returns nothing. | Returns nothing. | ||
Line 11: | Line 11: | ||
=== Example === | === Example === | ||
<pre> | <pre> | ||
- | + | harvest.setThreatLevelProgress(0.25) | |
+ | harvest.setThreatLevelProgress(gameTime / 60.0) | ||
</pre> | </pre> | ||
+ | |||
+ | === Resources === | ||
+ | *[http://www.oxeyegames.com/forum/viewtopic.php?p=1523#p1523 Oxeye Game Studio Forum - Harvest Functions] |
Latest revision as of 16:05, 2 December 2009
setThreatLevelProgress(progress) | ||
Sets the red threat level progress bar in the GUI. The progress is a value between 0 and 1. | ||
Parameter | Expected Type | Description |
progress | Number | The percentage to fill the thread level bar divided by 100 |
Returns | ||
Returns nothing. |
Example
harvest.setThreatLevelProgress(0.25) harvest.setThreatLevelProgress(gameTime / 60.0)